![Casio QW-1456 Operation Chart Download Page 1](http://html.mh-extra.com/html/casio/qw-1456/qw-1456_operation-chart_2572039001.webp)
— 2 —
2. OPERATION CHART: QW-1456
A
A
A
A
A
Button
Switches
between 12 and
24-hour format.
2
1
3
6
4
5
Game Mode
Alarm Mode
Meter Mode
(Memory P-3)
CHANGING BETWEEN MODES
Press the
C
button to change from mode to mode.
•
The watch automatically returns to the Timekeeping Mode if you do not perform any button operation for two or three minutes in any other mode.
Timekeeping Mode
Meter Mode
(Memory P-2)
•
The Meter Mode can be used to
measure the power and speed of
a punch or kick.
•
The Meter Mode has three mem-
ories, named P-1, P-2, and P-3.
Measured data is automatically
saved to the memory whose in-
dicator is on the display when the
measurement is performed.
•
When you press the
C
button to
change to another Meter Mode
memory, any power and speed
data already stored in that mem-
ory appears on the display.
•
Whenever you display a Meter
Mode memory’s contents, a
wave graph moves across the
display. The height of the wave
is according to the size of the
measurement data stored in the
memory.
•
Holding down the
A
button while
in the Meter Mode displays the
maximum measured power val-
ue.
•
Pressing the
A
and
B
buttons at
the same time while in the Meter
Mode clears the measured data
from the memory whose screen
is displayed (P-1, P-2, P-3), and
the maximum measured power
value.
Meter Mode (Memory P-1)
•
Use this mode to set an alarm time.
•
It can also be used to turn the hourly time signal (which sounds at
the top of each hour) on and off.
•
Holding down the
A
button sounds the alarm.
This game is a virtual boxing match where you test your punch power
and reaction in a battle against the watch’s built-in computer. You
start out ranked 30th, and try to work your way up to the top where
you are crowned the Champion of the World.
•
Holding down the
A
button displays the number of KO wins and
KO losses.
A built-in shock sensor can be used to measure the power (destruc-
tive force) and speed of a punch, kick, throw, swing, or other action.
Power
X
X
X
X
X
Button
Illuminates
the display.
B
B
B
B
B
Button
Hold down to
display the time
setting screen.
C
C
C
C
C
Button
Advances to the
Meter Mode.
B
B
B
B
B
Button
Hold down to
display the
personal data
setting screen.
X
X
X
X
X
Button
Starts
measurement
operation.
C
C
C
C
C
Button
Advances to P-2,
P-3, and the
Game Mode.
X
X
X
X
X
Button
Illuminates the
display.
B
B
B
B
B
Button
Hold down to
display the
alarm setting
screen.
C
C
C
C
C
Button
Advances to the
Timekeeping
Mode.
A
A
A
A
A
Button
Turns the alarm
and hourly time
signal on and
off. Holding
down this button
sounds the
alarm.
A
A
A
A
A
Button
Displays the
maximum
measured
value screen.
P
10
:
58
35
2
98
53
POWER
SPEED
Hour
Minutes
Seconds
A
7
:
30
Minutes
TIME
POWER
ALARM
ALARM
TIME
POWER
Hour
B
B
B
B
B
Button
Turns sound on
and off.
X
X
X
X
X
Button
Starts the
game.
C
C
C
C
C
Button
Advances to the
Alarm Mode.
Wins
A
A
A
A
A
Button
Displays the
number of KOs.
12
–
9
20
RANK
GAME
Sound on indicator
Speed
EL backlight
Turns on the EL
backlight to
illuminate the
display for about
three seconds.
RANK
GAME
Losses
0
0
POWER
POWER
SPEED
3 65
59
POWER
POWER
SPEED
6 06
76
POWER
SPEED
MAX
MAX
POWER