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If you no longer want to use the pedometer, you have to switch it off manually with the
first query.
Note:
Pedometer devices generally recognize certain movements of the casing as countable
step-like gestures.
This is triggered by distinct movements made by the wearer, to be more precise, by swiveling
and tilting the axes of the human body.
Two different systems are involved here: firstly, classical mechanics, where weights physically
swivel round in a casing and secondly, electronic processes of various types. With the Zeitgeist
2 several sensors are coupled to create a motion sensor.
Maximum counting accuracy is attained through running.
Here it is necessary to secure the pedometer relatively tightly to the body, e.g. fastened onto
your belt or trousers.
Otherwise the force of your body movements will be dampened, e.g. if kept with handkerchiefs
in your trouser pocket, so adversely affecting accuracy.
This equally applies to the Zeitgeist 2 as well as pedometer apps on your mobile or special
costly devices from sports shops, with the last two types of device even "cheating" slightly and
using additional data such as positioning and other special sensors for calculation.
6.8 Games (sub-menu)
Three games are available: a game clock with two functions, dice, and an oracle game.
6.8.1 Game clock
Two players can measure the duration of their moves, as with a classical chess clock.
With the Zeitgeist 2 this function is called "Game clock".
Times are either added up in Accumulate mode or counted down in Countdown mode.
The chess clock also counts the rounds.
With Countdown mode you have to set the starting time beforehand, in 15-second
increments. The device registers this value and displays it when the Countdown function
is called up again.
A gong also sounds when the time comes to an end. Before it ends, a jingle is output
with a little clicking sound every 10 seconds and during the final 10 seconds, every
second.
•
Top SHORT
....... Relates to Player 1, states this player's current time,
switching between the two players to Player 1,
i.e. Player 2's clock meanwhile stops.
•
Bottom SHORT
. Ditto for Player 2.
•
Middle SHORT
... To hear information about the current status of the chess clock
of both players.
•
Top LONG
.......... To reset the game clock of both players,
in Countdown mode reset to the value previously selected,
in Accumulate mode to zero.
•
Bottom LONG
.... PAUSE, time is stopped,
another long press of button to continue.