G34: SHOOTING I ( With option of 25/50 Bull )
In this game, each player throws three darts. The player with the highest 3 dart total wins that
round. Winner is the first one to win 7 rounds.
The cricket display will count how many rounds you have won.
G35: SHOOTING II ( With option of 25/50 Bull )
This game is played just like Shooting I, however, only darts that land in the single, double or
triple areas of the following Target Area numbers will count towards the score: 15, 16, 17, 18, 19,
20 and Bulls’ eye. Winner is the first one to win 7 rounds.
The cricket display will count how many rounds you have won.
G36: SHOOTING III ( With option of 25/50 Bull )
This game is played just like Shooting I. However, the game lasts seven rounds and the winner is
the first one who won 4 rounds within 7 rounds or who won the most rounds after 7 rounds.
The cricket display will count how many rounds you have won.
G37: SHOOTING IV ( With option of 25/50 Bull )
This game is played just like Shooting III, however, only darts that land in the single, double, or
triple areas of the following Target Area numbers will count towards the scorer: 15, 16, 17, 18, 19,
20, Bulls’ eye. Winner is the first one who won 4 rounds within 7 rounds or who won the most
rounds after 7 rounds.
The cricket display will count how many rounds you have won.
G38: FOOTBALL
Player has to first select their playing field by throwing a dart at the dartboard. Once a playing
field is selected, you have to start points from the double segment, carry through the bull’s eye
and then to the opposite segments in strict sequence. The status of the player will be indicated at
the cricket display.
For example, if a player selects segment 11, he should hit D-11 outer S-11, T-11, inner S-11, outer
bull’s eye, inner bull’s eye, outer bull’s eye, inner S-6, T-6, outer S-6, and finally the D-6. The
first player who finished his playing field is the winner.
G39: BOWLING ( With option of 10r, 11r, 12r, 13r, 14r, 15r )
Before starting the game you must select the number of players and your desired option. The
options are the number of frames, see the chart below.
For each turn the the dartboard will display SEL. For each turn your first dart will select the
“Alley” and the second and third dart will score “pins” or points. Hitting the bullseye will not
count as an “Alley” or give you any “pins” or points. “Pins” or points are scored as follows:
Option
10r
11r
12
13r
14r
15r
No. of Frames
10
11
12
13
14
15