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11
CONCEPTS: FOREGROUND AND BACKGROUND
The powerful shapes engine embedded in the LiteLEES Big-EYE L10 ROTATION and L10 EASY allows the user to
set all the possible parameters relating to the pixels of the light in an organic way, with a distinction between the
pixels affected by a selected "image" and the ones that are not affected by that specific image (more properly called
SHAPE from now on).
SHAPE PARAMETERS DESCRIPTION
Note:
Foreground Shape Effect:
Shapes will be available while (
Dimmer
CH12),(
Strobe
CH11), (
Shape dimmer
CH29), (
Foreground strobe
CH33),
(
Shape color
CH25/26/27/28) turned on then selecting the Shapes on (
Shape Selection
CH22) with different speed
on (
Shape Speed
CH23).
Background Effect:
Meanwhile the (
BG dimmer
CH30), (
BG strobe
CH34), (
Color RGBW
CH1/3/5/7) turned on.
(CH value mentioned above is based on SHAPE MODE L10Rotation)
Vortex effect:
With
Shape slot 3
(Ring 2 on Shape Selection Value 10)
and
Zoom rotation
turned on.
SHAPE SELECTION*SHAPE SPEED*SHAPE OFFSET*SHAPE FADE*BACKGROUND SELECT
SELECTION*SHAPE SPEED*SHAPE OFFSET*SHAPE FADE*BACKGROUND SELECT
SHAPE
SELECTION
Each shape can be composed of a multitude of frames or be a single, static image.
SHAPE SPEED
Allows to set the speed at which the different frames of the selected shape are played by the unit.
SHAPE FADE
In case of shapes with multiple frames, it allows to select a snap or faded variation from frame to
frame of the same shape.
SHAPE RGBW
Allows to select the colour of the pixels composing the selected shape, if all are left at 000 no
shape will be visualized (unless the background dimmer and normal RGBW attributes of the unit
are given a value, in which case a "negative" of the macro will be shown)
SHAPE
DIMMER
Allows to select the overall brightness of the pixels involved in the selected shape.
BACKGROUND
DIMMER
Allows to select the overall brightness of the pixels NOT involved by the selected shape.
The relevant colour is set using the normal RGBW channels of the wash light.
SHAPE
TRANSITION
Internal fade time between a shape and another one set via DMX. Using this "channel" when you
change from a shape to a different one as if it was the console fade time will avoid the scrolling
effect normally visible when having fades between eg. gobo changes is traditional lights. Fade
time on the console should be set to 0.
SHAPE OFFSET
Depending on the selected shape the channel sets the "density" of the involved pixels (few
random pixel, many random pixels) or enables an internal algorithm that will distribute the macro
between a multitude of lights on a specific DMX line basing on their DMX starting address.
FOREGROUND
STROBE
Allows to set a strobe rate for the pixels involved in a macro.
BACKGROUND
STROBE
Allows to set a strobe rate for the pixels NOT involved in a macro.
BACKGROUND
SELECT
Allows to reduce, if needed, the background to a lower amount of "rings".
Summary of Contents for MINI EYE P40
Page 7: ...7 FUNCTIONS OF BUTTONS...
Page 10: ...10 SHAPE MODE DESCRIPTION...