It’s Game Time!
1.
Power the game on
(Fig. C)
2.
Get familiar with the Button Panel
(Fig. D)
a.
Volume:
Set between 0-10
b.
Game:
Use this button to select one of six
game modes. You can also use this button to
cancel a running game.
c.
Players:
Choose between 1-6 players
d.
Start:
Press to begin your game
3.
Get Your Game On
a.
Classic:
Each player rolls 9 balls up the ramp
into the targets, high score wins.
b.
Three-Ball:
A twist on Classic, each player
rolls 3 frames of 3 balls each, high score wins.
c.
Speed
: Players roll balls as fast as they can for
30 seconds, high score wins.
d.
Countdown:
Players roll 3 balls at a time to
countdown from 310 to exactly zero. First player
to zero wins. Note: if you bust, your turn is over
for that round.
e.
Light ‘em up:
Players roll 3 balls at a time, aiming
to hit each target once. The goal is to hit each
target with the least amount of balls. Note: you
only need to hit one of the ‘hundo’ targets.
f.
Blackjack:
Each player is dealt a random card.
Roll one ball at a time to reach exactly twenty-
one. Don’t bust or your game is over. Game ends
after completing the round in which any player
scores a twenty-one.
•
10 Target = Ace, 11 points first time, 1 point
each time after
•
20 Target = 2 points
•
30 Target = 3 points
•
40 Target = 4 points
•
50 Target = 5 points
•
Hundo Targets = 10 points
VOLUME
GAME
PLAYERS
START
Power Switch
Fig. C
Fig. D
PƗƙe
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