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Summary of Contents for GENESIS

Page 1: ...AVL GENESIS SYSTEM PROGRAMMING MULTI IMAGE SHOWS Audio Visual Laboratories Inc ...

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Page 3: ...le 1 3 Loading The Slides in Trays l 3 The Presentation Environment Screening Your Show I 4 Projection Angle l 5 Image Registration 1 5 Sound System l 6 Room Environment l 6 Projector Control I Lamp On Off Advance Reverse I Projector Designation 1 8 The DOVE X Projector Control Unit l 9 Conventions bsed in Manual 1 13 AUDIO VISUAL SHOW PROGRAMMING 2 1 General 2 1 The Effects 2 1 ...

Page 4: ...wo Types of Projector Control 2 9 Independent Projector Control 2 9 System Projector Control 2 9 Easy Three Projector Programming Using cuts Only 2 10 7 Easy Three Projector Programming Using Dissolves 2 10 Alternates 2 11 Alternate Dissolves 2 14 PROGRAMMING SEQUENTIAL CUES 3 1 General 3 1 Sequential Programming Functions 3 1 Run and Stop 3 1 Cue To Cue Time 3 2 Waits 3 3 7 ...

Page 5: ... 13 3 5 Control Commands 3 17 CHAPTER 4 ADVANCED PROGRAMMING TOOLS 4 1 4 1 General 4 1 4 2 Multi Screen Control 4 1 4 3 20 Cues Per Second 4 2 7 4 4 Fast Alternate 4 3 4 5 Looping 4 6 CHAPTER 5 RECORDING AND SYNCHRONIZING YOUR SHOW 5 1 General 5 1 Mag Tape Commands 5 2 Mag Tape Save 5 4 Verification 5 6 Mag Tape Load 5 8 Synchronizing 5 8 Playback 5 11 Clock Trak 5 12 Time Offset Cues 5 1 6 iii ...

Page 6: ...NOTES ...

Page 7: ... convert them into an attractive effective Multi Image Presentation or Show The process in general is as follows Load the Slide Trays Register the Projected Images Program the Show Edit if necessary Synchronize the Show Save the Show in Memory to Tape and Disk Load the Show into the Computer for later Presentation We ll cover each step in turn in this manual 1 ...

Page 8: ...stible servings where they will have a chance to absorb it then move on to the next subject or module Mixing of canned automated show segments with live segments gives your audience a welcome change of pace Always leave them wanting more not saying when does it all end 1 3 FACTS ABOUT TRAY LOADING Loading your slides into Slide Trays sounds easy and it Is It s just that it must be done in the corr...

Page 9: ... the system simply alternates between the two projectors 1 3 2 THREE PROJECTOR CYCLE In a 3 projector stack again the TOP projector is turned ON first then the CENTER then the BOTTOM but the next cycle is BACK TO THE TOP NOT THE CENTER The cycle is Top to Center to 7 Bottom and back to the Top 1 3 3 LOADING THE SLIDES IN TRAYS With your slides laid out in the order you wish them to appear on the s...

Page 10: ...P Tray Second Slide in the CENTER Tray Third Slide in the BOTTOM Tray Fourth Slide in the TOP Tray and so on Use care One slide in the wrong tray and you start all over again I 1 4 THE PRESENTATION ENVIRONMENT SCREENING YOUR SHOW Now that your slides are all in the correct Trays you must get your image to the screen This sectian will give you some helpful information on the Projected Image and how...

Page 11: ...les to the screen both up and down and right and left ThJs may necessitate elevating your pkojectors The diagrams illustrate the ideal setup 1 4 2 IMAGE REGISTRATION Make the effort to adjust lenses for image size and focus as accurately as possible Project one image then match the others to the first one at a time This is called Registration and though they won t know why your audience will love ...

Page 12: ...udience arrives 1 4 4 ROOM ENVIRONMENT 7 It is critical for effective presentation that the room be comfortable Don t make it cold in the mistaken belief that it will keep the audience awake All that would do is force their attention to the temperature not the presentation Comfortable seating and tables if note taking i s required will add immeasurably to the receptiveness of your audience Variabl...

Page 13: ...toward dispelling the mystery that seems to surround Audio Visual Programming 1 5 1 LAMP ON OFF ADVANCE REVERSE As far as a Slide Projector is concerned we can only do two things with it We can turn THE LAMP ON 0 r OFF or we can ADVANCE it or REVERSE it That s all Nothing more nothing less Surprised It s true The magnificent effects you may have seen on a screen are made possible by HOW we turn th...

Page 14: ...or capability For programming purposes these projectors are divided into two Banks of 15 projectors each Bank A and Bank B BANK A BANK B 7 DOVE NO 1 2 3 4 5 1 2 3 4 5 PROJECTOR A D G J M A D G J M LETTER B E H K N B E H K N C F I L O C F I L O Within each Bank the 15 projectors can be designated by a DOVE Screen Number 1 thru 5 to control 5 separate Systems of 3 projectors each or individual proje...

Page 15: ...trol will become very important as we get deeper into programming 1 5 3 THE DOVE X PROJECTOR CONTROL UNIT 4 The DOVE X is the projector control unit for your GENESIS System It reads the data from the System or from Magnetic Tape and converts it into actions on the projectors The significant controls and their functions are shown with the illustrations ...

Page 16: ... checking that all is operating as it should Pressed a second time it returns the lamps to their normal position 3 Reset Button Returns all projectors and lamps to the starting 7 position 4 Ready L E D Indicates power in the initial stage and that the projector has advanced during programming 5 Amp L E D Indicates the DOVE is receiving data 6 MT Error L E D Indicates bad data is being received fro...

Page 17: ...source with the same circuit and phase 10 Projector Cables These cables plug into the back of the projectors and provide the instructions from the DOVE 11 Remote Cue A standard Kodak Hand Control may be plugged here to cycle between projectors Forward starts a 2 Second Dissolve Reverse starts a Cut Focus starts a sequential reverse 12 Sequence 2 3 This switch tells the DOVE to cycle thru all 3 pro...

Page 18: ...i Trak locks the program to the Audio Track and Automati cally re syncs the projectors should any problem occur during the running of the show This switch turns Posi Trak on or off 7 AL Auxiliary Left where we can control additional equipment AR Auxiliary Right control AC AC Power Cord BT Battery Plug Finally the DOVE has a Cycle Trak feature which senses an advance of he projector Should a projec...

Page 19: ...ash between the names of the keys indicate that the keys in this case Control and C must be pressed simultaneously This syntax means that the Return key must be pressed to initiate the command or complete the statement Ret 2 If Return is followed by a number enclosed in parenthesis Return must be pressed that many times to complete the CUE ...

Page 20: ...NOTES ...

Page 21: ...d add a lot more to it using the Effects we have to work with and by seeing how Programming really works 2 2 THE EFFECTS In Audio Visual Programming we will be working with the four most popular effects Cuts The instantaneous change from one image to the next with an Advance on the downgoing projector Dissolves The gradual change of images at different rates of speed with an Advance on the downgoi...

Page 22: ...eous change from one projector to the next with an automatic slide advance on downgoing projector the Soft Cut This is not really a CUT It is more like Fast dissolve Where a CUT is instantaneous a SOFT CUT takes approximately 1 2 second and gives a smooth Ye rapid transition from one image to the next A very useful tool Hard Cut Almost the same as the Cut but the downgoing projector starts its adv...

Page 23: ...nd provide our audience with a beautiful ever changing visual display There is an entire range of dissolve speeds available to us If we include CUTS in the range it looks like this Hard Cut 1 Sec 3 Sec 6 Sec 16 Sec Cut 2 Sec 4 Sec 8 Sec 32 Sec Soft Cut 2 2 3 THE ALTERNATE AND ALTERNATE DISSOLVE EFFECTS These two effects correspond to the CUT and the DISSOLVE except that here there is NO SLIDE ADVA...

Page 24: ...with their Keyboard designations Code Heading Entries FA Fast Alternate CT Cut AT Alternate HC Hard Cut 7 SA Soft Alternate SC Soft Cut 1A 1 Sec Alt ID 1 Sec Dis 2A 2 Sec Alt 2D 2 Sec Dis 3A 3 S e c A l t 30 3 Sec Dis 4A 4 Sec Alt 4D 4 Sec Dis 6A 6 S e c A l t 6D 6 Sec Dis 8A 8 S e c A l t 8D 8 Sec Dis 16A 16 Sec Alt 16D 16 Sec Dis 32A 32 Sec Alt 32D 32 Sec Dis N No Operation PF Proj Forward HOME ...

Page 25: ...l utilize much of the basic programming capability of GENESIS it will be a simple matter to expand your experience 9 beyond the Basic level Program Name Operator Name Operating Mode Where you talk to GENESIS GENESIS talks to you Clock Projector Status Screen or DOVE Numbers Projector Designations Tray Positions Cue Numbers Short Definition of Function Expanded Definition Projector Designation Fiel...

Page 26: ...The first series of Cues we program will make the Monitor very understandable I ...

Page 27: ...ctors A B and C on Bank A To perform a 2 Second Dissolve on the Top Projector A Dove 1 Bank A 7 Keys Code Stmt Scrn Actn 2D l Ret 2 2D 2 Sec Dis 1 TOP Proj A Comes On It s as simple as that Decide WHAT you want to do WHERE you want to do it and push the appropriate keys Certain aspects of programming will be covered in detail as the need arises Editing Cue to Cue Time Sequence Programming etc It w...

Page 28: ...10 will allow you to move Forward and Backward thru the Cue List to check it for accuracy F9 moves Backward one step at a time if programmed in single steps or to the beginning of the current Sequence or RUN Cue F10 moves Forward in the same manner Q and CTRL Q perform the same function except that they will move us Forward or Back ONLY ONE STEP AT A TIME whether in a Run or Single Step Also by pr...

Page 29: ... System Projector Control 2 6 1 INDEPENDENT PROJECTOR CONTROL 7 By designating PRqJECTORS A thru 0 on each Bank we can kestrict action to any number of specific projectors When we do this only those projectors designated will react all others remain as they are 2 6 2 SYSTEM PROJECTOR CONTROL By designating DOVE NUMBERS 1 2 3 4 5 for each Bank we can allow the Genesis to cycle automatically thru al...

Page 30: ...UT 1 C OFF and Advances A comes ON In the example above we have designated a 1 under the Screen Heading therefore Genesis will automatically cycle thru all 3 projectors connected to Dove 1 2 8 EASY THREE PROJECTOR PROGRAMMING USI NGDISSOLVES By simply changing the Function we wish to do from CT to D Dissolve and adding a Dissolve Speed we can change the entire character of the presentation At this...

Page 31: ...c 7 2D 1 Ret 2 2 Sec Dis 1 A goes OFF Advances B comes ON in 2 Sec CUTS and DISSOLVES at different speeds can be intermixed to create a presentation paced to the speaker or the sound track music or voice 2 9 ALTERNATES Up to now we have programmed those functions that norma1l y end up in an Advance of the downgoing projector Alternates and Alternate Dissolves allow 1 us to program sequences using ...

Page 32: ...ors First let s Clear the Memory CTRL C then type CAC Ret Projectors to Start and Memory Clear Here is what an Alternate looks like Programmed for a System cycle 3 Projectors on Dove 1 AT 1 Ret 2 Alternate 1 A comes ON at CUT speed AT 1 Ret 2 Alternate 1 A OFF No Advance B ON at CUT Speed AT l Ret 2 Alternate 1 A OFF No Advance C ON at CUT Speed AT l Ret 2 Alternate 1 C OFF No Advance A ON at CUT ...

Page 33: ...ated as many times as you wish to continue Flashing the image in the A projector In a minute we will do this effect automatically and continuously but first let s look at an Alternate Dissolve Z 2 10 ALTERNATE DISSOLVES Again by simply adding a Rate of Speed to the A in Alternate we create a Dissolve with NO ADVANCE or an Alternate Dissolve A should be ON 2A A Ret 2 2 Sec Alt A A OFF in 2 Sec No A...

Page 34: ...an entire System 3A 1 Ret 2 3 Sec Alt 1 A ON in 3 Sec 2A 1 Ret 2 2 Sec Alt 1 A OFF in 2 Sec No Advance B ON in 2 Sec 7 6A l Ret 2 6 Sec Alt 1 B OFF in 6 Sec No Advance C ON in 6 Sec 16A l Ret 2 16 Sec Alt 1 C OFF in 16 Sec No Advance A ON in 16 Sec This style of Programming is effective while learning but will soon give way to the next Functions we will cover 7 ...

Page 35: ...f Cues and cause all of them to perform with only one push of the F10 key This is a Sequence Cue 3 2 SEQUENTIAL PROGRAMMING FUNCTIONS There are several aspects of Sequential Programming that must be understood before we Program it We ll cover these functions first 3 2 1 RUN and STOP Sequential Programming requires something to Start the sequence and after it is completed something to Stop it RUN s...

Page 36: ...can be included as part of the 1st Cue and last Cue or as separate Cue lines by Programming N No Operation in the Code Field and RUN or STOP in the RUN Field N is useful when Cues are still being changed in the early stages of I Programming and take l lOth or 1 20th of a second 3 2 2 CUE TO CUE TIME Whenever we Program a function on a projector or System of projectors it takes a certain amount of ...

Page 37: ...rojector in the System that is not in the middle of a function 3 2 3 WAITS Cue to Cue Time means we must have periods of time between functions so that the projectors can finish their function and Advance cycle If we were to Program a RUN then 6 consecutive 2 Second Dissolves and finally a STOP the GENESIS would read and execute all 6 of those cue lines in less than 1 second actually 6 seconds It ...

Page 38: ...we use two different controls depending on what we wish to do 3 2 4 1 F9 and F10 After a number of cues have been 7 programmed we must check them for accuracy F9 allows us to move backward thru the cue list either one step if programmed in single step or an entire sequence if programmed with a RUN and STOP F10 allows us to move forward in the same fashion F9 and F10 are the keys we use to run the ...

Page 39: ...nce Cues so let s do it 3 3 PROGRAMMING SEQUENCES All of the Cue List examples we have Programmed thus far could be turned into Sequence Cues by adding a RUN at the beginning which signifies that all cues after it will happen automatically and continuously until a STOP is read by the Programmer This requires WAITS between functions and a STOP at the end of the sequence Here is what a Sequence look...

Page 40: ...UT ABC A OFF I Adv B C ON 1 2 Sec W2 RET WAIT 2 0 SEC 4D ABC RET 2 4 SEC DIS ABC BC OFF Adv A ON 4 See W5 5 RET WAIT 5 5 SEC CT 1 RET 2 CUT 1 A OFF Adv B ON Cut W1 5 RET WAIT 1 5 SEC 2D C RET 2 2 SEC DIS C C Supers 2 Sec W3 RET WAIT 3 0 SEC 2D C RET 2 2 SEC DIS C C OFF Adv 2 Sec Wl RET WAIT 1 0 Sec 7 ...

Page 41: ...l three projectors in one Cue One OFF two ON 1 Cue 1 0 B is ON and we created a Superimposition with C Cue 12 We removed only the Super Cue 13 We waited only 1 second before going to Cue 14 Cue 14 We took B to Black Cue to Cue Time was not a factor since B was not in a function Experiment with the F9 and F10 and Q and CTRL Q controls to see how easily they enable you to move thru the Program ...

Page 42: ...ply pushing R and P and a Number we can cause a single Cue or a Sequence of Cues to automatically repeat itself the number of times we have chosen For example if we wanted to flash the Lamp of a projector On and Off 20 times we would have to enter 40 Cues to do it 7 Using REPEAT we enter only 4 Cues It looks like this 1 N R Ret 2 NO OPERATION RUN 2 AT A Ret 2 ALT A 3 3 9 Ret 2 REPEAT 39 TIMES 4 N ...

Page 43: ... it we can create a Super and flash it as many times as we wish and not disturb the overall continuing Cue List 3 3 2 THE FREEZE The Freeze allows you to start a lamp ON or OFF in a Dissolve and stop it at any level of intensity Then for maxlmum control you may unfreeze it and continue the Dissolve in the same direction at the same or different rate of speed or reverse the direction at the same or...

Page 44: ... Same Rate Projector different rate different direction Program New Rate Projector Here is an example to see how it works 7 1 4 D A 2 W6 3 8 A A 4 W3 5 F Z A 6 W5 7 F Z A 8 W2 9 F Z A 10 W5 11 6D A 12 W2 13 F Z A 14 W6 15 8D A 16 N S 4 SEC DIS WAIT 6 0 SEC 8 SEC ALT WAIT 3 0 SEC D FREEZE WAIT 5 0 SEC FREEZE WAIT 2 0 SEC FREEZE WAIT 5 0 SEC 6 SEC DIS WAIT 2 0 SEC FREEZE WAIT 6 0 SEC 8 SEC DIS NO OP...

Page 45: ...issolving DOWN CUE 4 CUE 5 CUE 6 CUE 7 CUE 8 CUE 9 Projector A continues to dissolve DOWN for 3 seconds Projector A is frozen in its intensity Projector A stays at the same intensity for 5 seconds Projector A is unfrozen and starts to dissolve DOWN again Projector A continues to dissolve DOWN for 2 seconds Projector A is frozen in its intensity Projector A stays at the same intensity for 5 seconds...

Page 46: ...t the same intensity for 6 seconds CUE 15 Projector A starts to dissolve DOWN CUE 16 Projector A goes to full OFF the projector advances and the sequence stops 7 I You can do some marvelous things with the FREEZE Experiment don t be afraid to play with it and develop your own sequences It s particularly great for lowering the intensity of one image while you do a Super over it with another ...

Page 47: ... Editing Commands They are listed with their Keys indicated and a complete description of their function We suggest you Program some Single Step Cues and some Sequences then practice n each of the Commands a few times They are not complex to use and will make Programming changes a joy The Monitor will indicate the Commands you have chosen CTRL C Allows you to give instructions to the GENESIS using...

Page 48: ... careful This could be a dangerous function CTRL G Cue Lists can be hundreds or thousands of Cues in length CTRL G allows us to move to any point in the Cue list at will Simply push Ctrl and G The Monitor instantly displays GO TO Enter the Number of the Cue you wish to reach and the projectors and Program will correctly reestablish themselves at that point CTRL G RET This is similar to Ctrl G exce...

Page 49: ...ugh the Cue List one step at a time whether we are in a RUN or in Single Step Q moves us forward Ctrl Q moves us backward one step at a time REMEMBER Q or CTRL and Q pressed and held down will Fast Forward or Reverse thru the Program If a Cue Line needs to be repeated just a few times it is convenient to duplicate it by pushing Ctrl and R If you hold Ctrl down it will duplicate the last preceding ...

Page 50: ... wish to move thru the Cue List with out pictures flashing on the screen This Key moves us back through the program or up the Monitor depending on whether we are in Single Step or a RUN sequence It moves us one step in Single Step and to the next preceding RUN if we are in a sequence 7 The opposite of F9 In this case we move forward in the same fashion ...

Page 51: ...ommands you will use For now these will be more than adequate for our needs For further information on additional Control Commands consult your Pocket PROCALL IMPORTANT Enter the commands exactly as indicated with no special characters or spaces CTRL C must be pushed first to gain access to the Command Area then the individual Command is entered by typing the appropriate keys CAC Ret CAC stands fo...

Page 52: ... of the Program It is useful for renaming a show when a few changes have been made and you still wish to retain the original version AP Name Ret 7 AP for Append allows us to add Cues or a show from disk memory to the end of the Cue List on the Monitor Important A Sequence or Show must be Saved onto a Disk before it can be Appended This is convenient for difficult sequences that must be repeated se...

Page 53: ...r Shows from the disk for dis play on the Monitor LOAD clears the memory Homes the projectors and loads 7 the new show into memory LIB Ret Short for Library Using LIB displays the names of all Programs and Cue Lists stored on the disks SV Name Ret This is important After hours of Programming we use this function to store our Program on the disk We recommend you save your programming often in batch...

Page 54: ...es the Program under the Name entered with a maximum length of 8 characters SV xx xx xxxxxxxx saves a section of Cues from number xx to number xx under the Name xxxxxxxx You will use these Commands often Trying each of them once or twice will make them second nature 7 ...

Page 55: ...at Multi Screen Control 20 Cues Per Second Fast Alternate and Looping 4 2 MULTI SCREEN CONTROL The most important thing to remember in Programming Multiple Screens is the DIFFERENCE between accessing Projectors and Doves Screens To repeat in the Standard X Format when you wish to address a Single Projector or a number of Single Projecto s you must use the LETTER designation A thru 0 When you wish ...

Page 56: ... SEC DIS 12345 A 2 Second Dissolve will start on all 5 Screens on Bank A To access individual projectors the projector letter A thru 0 must be 7 included in the Cue Line under each Bank 2D ACFKM 2 SEC DIS ACFKM The desig nated Pro jectors start a 2 Second Dis 4 3 20 CUES PER SECOND The GENESIS System normally operates at 10 Cues Per Second That is it reads Cues at the rate of 1 Cue Line every 1 10...

Page 57: ... advance of the projector l A normal Alternate sequence operates at 10 Cues Per Second and is plainly visible and a good special effects tool However there are times when a higher speed Alternate sequence is desired That requires a different approach Due to the nature of the projector lamp and how it goes OFF and comes ON a 20 Cues Per Second Alternate cannot be seen The lamp doesn t have enough t...

Page 58: ...ill demonstrate the difference in Alternates for you 10 Cues Per Second Single Projector 1 N R Ret 2 NO OPERATION RUN 2 AT A Ret 2 ALT A A Proj ON 3 RP99 Ret Repeat 99 TIMES A ON and OFF 7 4 N R Ret 2 No Operation STOP 10 Cues Per Second System 1 N R Ret 2 NO OPERATION RUN 2 AT l Ret 2 ALT 1 AProj ON 3 RP98 RET Repeat 98 TIMES System cycles thru all 3 projectors 4 N S Ret 2 NO OPERATION STOP 7 ...

Page 59: ...2 NO OPERATION STOP 20 Cues Per Second System 1 N R Ret 2 NO OPERATION RUN 2 AT 1 Ret 2 ALT 1 A Proj ON 3 RP99 Ret REPEAT 98 TIMES System cycles thru all 3 projectors 4 N S Ret P NO OPERATION STOP Run through these sequences several times You ll see the difference It is also important to note that normal Programming can be continued whether you are in 10 CPS or 20 CPS ...

Page 60: ...r techniques is the LOOP A Loop is defined as a series of Cues maximum of 100 that may be assigned to a Dove X to carry out a given function exclusive of the continuing operation of 7 GENESIS Each Dove can store and execute 3 Loops one for each projector It is important to note that all Loops must be programmed using Independent Projector designations A thru 0 not Dove numbers Simply stated Loops ...

Page 61: ... B C 11 4A 4 SEC ALT A B 12 W3 WAIT 3 0 SEC 13 4A 4 SEC ALT B C 14 W3 WAIT 3 0 15 4A 4 SEC ALT A C 16 W3 WAIT 3 6 17 LG LOOP GO A B C When you wish this Loop to Stop program a LS ABC This stops the Loop however if you substitute an LP12 no ABC for the LOOP GO in Cue 17 the Loop will execute 12 times and stop automatically r Any and all functions already described in this Guide as well as a number ...

Page 62: ...REMEMBER Loops may be programmed up to but not exceeding 100 Cue Lines includ ing the Loop Go LG Command and must be 7 programmed using Independent Projector Designations ...

Page 63: ...ving the Program from Diskette Memory and hooking GENESIS directly up to a Dove Control Module and projectors we can run the show from the keyboard by pushing F10 for each Cue This is Manual Cueing and does not require Mag Tape storage 2 The Second method allows you to store your Program on Mag Tape for later convenient transportation and storage and reloading of the Memory as needed wherever your...

Page 64: ...included in the sections on synchronizing 5 2 MAG TAPE COMMANDS Here are the Mag Tape Commands we will use to store a program on Mag Tape 7 MSV This Command allows us Mag Tape Save to transfer all Data in memory directly on to Magnetic Tape using any standard Recorder The data can be loaded back into Genesis Eagle or Road Runner as needed MLD This Command allows us Mag Tape Load to retrieve the Pr...

Page 65: ... recorded at a level high enough for accurate reproduction yet not so high as to cause distortion in the recorded signal GENESIS will transmit a continuous signal that will allow accurate setting of the Record ing Level on the Recorder Data must be recorded at whatever level is necessary to obtain a 0 db playback level on recorders with a VU meter or the Red Green line on those that do not ...

Page 66: ...et 1 Plug one end of a cable into the OUT 1 Jack of GENESIS and the other end to the Input Jack of the appropriate track of the Tape Recorder Industry Standards suggest Track 4 when using a 4 Track Deck or the Right Channel of Stereo Decks If you wish you can plug a second cable from the Output of Track 4 to the DATA IN jack o f GENESIS You will use it in a moment The illustration shows only the f...

Page 67: ... signal to the Tape Recorder Set the Level on the recorder to approximately 2 db if you have a VU Meter or to the approximate middle of the Volume Range if you have an Automatic Level Control Recorder see Set Levels under Mag Tape Commands Switch the ALC OFF After setting push ESCAPE to terminate the signa1 ...

Page 68: ...e data will be recorded When completed stop the recorder 5 4 VERIFICATION Now that the Data has been recorded it should be verified The HOME Cue has returned the Program to the beginning 7 Here is the procedure for verifying the accuracy of the transfer 1 Rewind the Tape 2 If the cable for Playback has not been connected to the Output of Track 4 and the DATA IN jack of GENESIS you can simply replu...

Page 69: ...e Recorder in Play Mode GENESIS will compare each bit of Data from the Tape with its corresponding bit in Memory The Monitor will tell you if all is well If not simply follow the Recording procedure using different Recording Levels until you find one that is accurate Different Recorders have different characteristics ...

Page 70: ...rt the Recorder in Play The Data will be loaded back into Memory 5 6 SYNCHRONIZING The Show is Programmed and the Sound Track is done Now we have to put the two together on one Reel or Cassette of Magnetic Tape for automatic playback These procedures will constitute the Second and Third procedures mentioned earlier To repeat a Multi Track Recorder with INDEPENDENT RECORD CONTROL for each Track is ...

Page 71: ... track allows one track for sound Mono and one track for Data 4 track allows two tracks for sound Stereo and two other tracks for Data manipulation Here is Synchronizing procedure No 1 It is outlined here for convenience We recommend the use of Clock Trak as a more accurate and practical method of synchronizing It will be covered as a separate section when we complete this procedure ...

Page 72: ...ow you should know where you wish slides to appear in relation to the sound track MARK YOUR SCRIPT WITH AN INDICATOR AT EACH POINT YOU WISH A CUE OR SEQUENCE TO START Place your indicator at least one word in advance of the actual point This allows for tape displacement and reaction time ...

Page 73: ...ave Programmed to be transferred to the tape When all Cues have been transferred stop the Recorder I 5 7 PLAYBACK Playing back you synchronized show is easy 1 Rewind the tape If you used a HOME Cue at the end of the show all projectors and the Monitor should be back to the start of the show If not push CTRL G Ret and everything will go HOME 2 The default Operating Mode for GENESIS is Mag Tape Bypa...

Page 74: ...g 5 8 CLOCK TRAK Now we ll move on to the second method of Synchronizing CLOCK TRAK 7 In the preceding procedure should an error be made in the placing of a cue on the data track it would be necessary to go thru the process again till it is correct The procedure we will detail now makes it possible to literally place a cue or sequence in exactly the right place relative to the sound track without ...

Page 75: ...quence we simply go back to the Program and change a Time Cue It s as simple as that Here is the procedure It s more difficult to explain than it is to do and you should use a 4 Track recorder 1 Go back to your Program and using Add A Cue insert a TX at each synchronizing point you have indicated in your Script This T X will ultimately be resolved into an actual Time Cue 2 Connect a cable from the...

Page 76: ...ts 5 Start the recorder in Record Mode on Track 3 and push return on GENESIS A Clock Signal will be recorded on Track 3 Allow the recording to proceed beyond the end of the sound track 6 Stop the recorder and rewind the tape to the beginning 7 Press Escape dn GENESIS 8 GENESIS is sti llin Control Command so type CEM Clock Edit Mode 7 ...

Page 77: ...ing points indicated in front of you start the recorder in Playback Mode and as each sync point comes up push the F10 key Continue thru to the end of your Program 1 The HOME Cue sends the projectors and Program back to the beginning You now have a Program where GENESIS has read the Clock Trak on Track 3 each time you pressed F10 and has entered that time in place of each TX in the Program ...

Page 78: ...es between any two Cue lines By entering CTRL C then type TOCxx Cue number xx Cue number or TT Time 1 Example TOC15 25 05 Ret If there are many errors and it would be more practical to re sync the entire show it would be laborious to replace each Time Cue with a Time X RTC saves us all that time Here is how it works Replace Time Cues RTC is similar to TOC in that we can replace any number of Time ...

Page 79: ...tiate actions as each Time Cue and the Clock Trak coincide 1 With GENESIS still in Clock Edit Mode CEM and the Program back to the beginning rewind the tape to the beginning and start the recorder in Play Mode GENESIS will read the Clock Trak and the Time Cues and play back the entire Show just as you synchronized it 2 After viewing the timed Program some cues may not be correct THERE IS NO NEED T...

Page 80: ... Track on Track 4 of your recorder 11 TAPE DECY III OUTPUT TRACY 1 TO DATA U I I our 1 r i T P J PACK J Y CONNEEOR Connect your System as shown in the illustration With the recorder in SYNC Record Mode on Track 4 and Play Mode on Track 3 the entire Program will be recorded automatically GENESIS will simultaneously read the Clock Trak and the Time Cues s t a r t the action and output the Data for t...

Page 81: ...resent a problem One track has Audio the other Clock Trak In order to play back the show a GENESIS must be present To utilize Clock Trak to make a final dub of Audio and Data that may be used without a GENESIS two tape recorders must be used In all recording cases proper record levels must be used See the procedure already outlined U a J R D I N C O m tRM ON FIRST RECORDER OUT 1 50 LVPU RICH T r a...

Page 82: ...Si Y TRACI SECOND RECORDER DATA T U C K 2 When the Clock Trak has been recorded plug a cable from the Output of the Clock Trak R on the First recorder to the Data In jack of GENESIS 3 Plug a second cable from the Output of the Audio Track L of the First recorder to the Left Track of the Input on the Second recorder 7 ...

Page 83: ... to the Right Track Input of the Second recorder Start the First recorder in Play mode and the Second in Record mode on both tracks and the Clock Trak will cause GENESIS to run the show and record a data track while the Audio Track is also being recorded ...

Page 84: ...NOTES ...

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