
Description
Property
An additional bump pattern, superimposed on the Finish Bumps pattern (for example,
to define grout lines). To define bumps using an image, select Custom. See
an Image File for a Render Appearance
on page 485.
Bump Pattern
Concrete Properties
You can define the following properties for concrete materials on the
dialog.
Description
Property
Color of the render appearance for the concrete. See
Specifying a Render Appearance
on page 485.
Color
Texture of the finished surface. To define the finish using an image, select
Stamped/Custom. See
Specifying an Image File for a Render Appearance
on page 485.
Finish
Substance used to seal the surface.
Sealant
Discoloration due to weather. To define a weathering pattern using an image, select
Custom. See
Specifying an Image File for a Render Appearance
on page 485.
Weathering
Generic Material Properties
You can define the following properties for materials on the
of the Materials dialog.
In general, use a generic material when other types of rendering shaders do not provide the desired properties
or controls.
Description
Property
Color of the render appearance for the material. This color affects the diffuse reflection
as well as the transmittance of light in the material. See
Specifying a Render Appearance
on page 485.
Color
Measurement of the glossy quality of the surface (or its roughness), which affects both
reflectivity and transparency. Enter a value between 0 (dull) and 1.0 (a perfect mirror).
Glossiness
By changing the glossiness, you can change the size and intensity of highlights. Reduce
glossiness to create matte surfaces or frosted glass.
Reflectivity
Measurement of how much light the material reflects when the surface is directly facing
the camera. Enter a value between 0 (no reflections) and 1 (maximum reflections).
When viewed directly
Measurement of how much light the material reflects when the surface is at an angle
to the camera. Enter a value between 0 (no reflections) and 1 (maximum reflections).
When viewed obliquely
Transparency
Measurement of how much light passes through the material. Enter a value between
0 (completely opaque) and 1 (completely transparent). When Transparency is 0,
Transparency
Changing the Render Appearance of a Material | 479
Summary of Contents for 256B1-05A761-1301 - AutoCAD Revit Structure Suite 2010
Page 1: ...Revit Architecture 2010 User s Guide March 2009 ...
Page 4: ......
Page 42: ...xlii ...
Page 84: ...42 ...
Page 126: ...84 ...
Page 166: ...124 ...
Page 229: ...Schedule Field Formatting Calculating Totals Specifying Schedule Properties 187 ...
Page 230: ...Schedule with Grid Lines Schedule with Grid Lines and an Outline 188 Chapter 5 Project Views ...
Page 304: ...262 ...
Page 427: ...Defining the first scale vector Defining the second scale vector Resizing Graphically 385 ...
Page 454: ...Before painting applying material to stairs 412 Chapter 8 Editing Elements ...
Page 456: ...414 ...
Page 486: ...444 ...
Page 674: ...632 ...
Page 809: ...Curtain wall Curtain Grid Curtain Walls Curtain Grids and Mullions 767 ...
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