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Refresh Rate
Also referred to as “vertical refresh rate”. The rate at
which a monitor or television can redraw the screen
from top to bottom. NTSC television systems have a
refresh rate of approximately 60 Hz (but only draw one-
half of the video frame in one pass); computer displays
typically have refresh rates of 75 Hz or more. At a
refresh rate of 70 Hz and lower, screen flicker is often
noticeable.
SMARTSHADER
™
II
An advanced programmable pixel and vertex shader
technology which delivers complex and realistic
textures and lighting without slowing performance.
SMOOTHVISION
™
II
Full Screen Anti-Aliasing technology designed to
minimize jagged edges resulting in smooth images.
Specular Highlight
The bright, usually small, intense light reflected from a
3-D surface with a high refraction value.
Texture Mapping
Mapping, or placing, an image onto an object. Images of
realistic surfaces are placed on 3D models to create a
richer and more complex visual effect.
Trilinear Filtering
Sampling method used to produce the most realistic
looking 3D objects. Trilinear filtering averages one of
the bilinear filter MIP Map levels along with the
standard MIP Map samples.
TRUFORM
™
II
A technology that pre-processes 3D artwork with no
loss in performance.
VIDEO
IMMERSION
™
II
Enables integration of DVD, video playback, and
advanced de-interlacing algorithms.
z-buffer
A z-buffer is an area of off-screen memory used to hold
“depth” information. For each dot, or pixel, in the
display buffer, there is a corresponding dot in the
z-buffer which holds the depth (z) value for the display
pixel. The depth data helps the ATI accelerator card
decide what 3D objects are in front of other 3D objects.
The larger the 3D window, the larger the z-buffer is in
memory.
Summary of Contents for RADEON 8500 MAC EDITION
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