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VI. Troubleshooting  and

6.1  GENERAL  PROCEDURE 

This  section  describes  troubleshooting  pro­

cedures  in  detail  sufficient  for  a  person  with 

moderate technical ability to understand.  How­

ever,  for  those  interested  in  gaining  more  in­

formation on video game technology, especially 

the  electronics,  we  recommend  reading  the 

Video  Game  Operator's  Handbook,  manual 

no.  TM-043.  This  book  is available from Atari, 

Inc.,  attn.  Customer Service Dept., 2175 Martin 

Avenue,  Santa  Clara,  CA  95050,  .'or  $5.00 

each, or from your distributor. 

6.1.1  IDENTIFYING THE TROUBLE AREA: 

The first 

troubleshooting step should be to note all observable trouble 

symptoms. Examples of symptoms are: depositing a coin 

produces no game response, no sound coming out of the 

speaker at any time, no picture on the 

TV 

screen. At the 

same time also note the game features that still work. A 

systematic way of checking game operation is to perform 

the functional check given in Section 

IV 

of this manual. 

Carefully train your eye to pick up all clues; by doing this 

an experienced troubleshooter can often spot the cause of 

a trouble even before he opens the cabinet. 

Keeping these observations in mind, use the understand­

ing of game operation gained from the Theory of Operation 

(Section Ill) and the schematic drawings (Section VII). 

Next narrow down the suspected cause of the trouble to a 

specific area or areas of the game: the coin mechanism, TV 

monitor, harness and front panel components (switches, 

lamps, LEDs, pistol assembly), electronics tray, printed 

circuit board, and power cord. Be careful not to overlook 

possible trouble areas that may seem too obvious: a power 

cord plug that has worked loose from the wall outlet and is 

no longer fully seated in the receptacle, or a rear panel ac­

cess door that is not fully closed (thus causing the inter­

rupt switch to block the AC power path to the game). 

6.1.2  LOCATING  THE TROUBLE CAUSE: 

Once a prob­

lem has been narrowed down to one or more areas, the next 

step is to perform various tests and measurements to isolate 

a specific cause of the trouble. Remember that sometimes 

a very complicated problem, such as erratic game operation, 

can be traced to a simple cause-the printed circuit board 

not being fully seated in its edge connector. Start with the 

most suspect area and trace backwards from the point 

where the trouble is first observable, using a process of 

elimination to eventually locate the faulty component, 

connection, etc. For example, if no sound is audible during 

game play, first check for a signal at the speaker leads. If 

no signal is present there, go back through the wiring har­

ness connections to the printed circuit board. If there is 

still no signal, then systematically check back through the 

various components of the sound generation circuit. 

Repairs 

Substitution of parts is a legitimate and easy way to 

isolate the cause. For instance, if the PCB is the suspected 

trouble area, remove it and substitute a known-to-be-good 

PCB. Then check for correct game operation. Similarly, to 

check the TV monitor, connect the game to a known-to-be­

good monitor. The harness can often be checked by sub­

stitution also. Substitute both a known•to-be-good  PCB and 

TV monitor. If the trouble still persists, the harness must 

be at fault. 

While locating the trouble cause, use the technical 

descriptions in Section 111 as guides for correct circuit­

level operation, and the schematic drawings of Section VI I 

as roadmaps for tracing signal flow paths. 

The test equipment for use in troubleshooting is dis­

cussed in paragraph 6.2. 

6.1.3  CORRECTING THE TROUBLE CAUSE: 

In prac­

tice, the steps required to correct troubles can range from 

simple adjustments (fully seating the PCB in its edge con­

nector, changing the setting on a potentiometer, adjusting 

the picture controls on the TV monitor) to repair of loose 

connections and replacement of defective parts. Extreme 

care should be exercised when removing integrated circuit 

devices and discrete components. Use a 40-watt soldering 

iron with a small tip designed e,pecially for IC work. To 

remove an IC device, follow this procedure: 

Remove all solder from 

both 

sides of the PCB, first 

melting it with the hot iron and then sucking up the 

molten solder with a Soldapullt® solder sucker. After 

all the solder is gone, remove the IC device by gently 

prying up. Afterwards clean the area thoroughly, using 

an approved PCB cleaning solution to remove any traces 

of flux and dirt. Alcohol will do in a pinch, if necessary. 

Insert the new IC device using an 

IC 

insertion tool, 

making sure that the reference notch is oriented correctly 

and that the device's leads arc not bent during insertion 

into the board. Afterwards, be sure to solder each lead on 

both 

sides of the PCB, using as little solder as possible. 

After soldering, clean the area thoroughly to remove the 

flux. 

Observe the same removal and insertion procedures 

when replacing discrete components. Trim the leads as 

close as possible and be sure to orient diodes and capacitors 

correctly. 

6.1.4  VERIFYING  CORRECT GAME OPERATION: 

After locating and correcting the cause of a trouble, re­

energize the game and perform a final check on correct 

game operation. Doing this will verify that your trouble­

shooting was correct. If the game operation is still not 

correct, go back and double-check your work. Make sure 

that any replaced components were installed correctly. If 

23 

Summary of Contents for STEEPLECHASE

Page 1: ...TM 046 STEEPLECHASE Operation Maintenance Service Manual Innovative leisure ATARI INC 14600 WINCHESTER BLVD LOS GATOS CA 95030 408 374 2440 TELEX 357 488 Copyright 1975 by Atari Inc ...

Page 2: ...ration im proper repair installation or improper testing Jn no event shall Seller be liable for loss of profits loss of use incidental or consequential t damages EXCEPT FOR ANY EXPRESS WARRANTY SET FORTH IN A WRITTEN CONTRACT t BETWEEN SELLER AND BUYER WHICH CONTRACT SUPERSEDES THE TERMS OF THIS ORDER THIS WARRANTY IS EXPRESSED IN LIEU OF ALL OTHER WAR RANTIES EXPRESSED OR IMPLIED INCLUDING THE IM...

Page 3: ...Jump and Fall Circuitry Horse Video Other Video Circuitry Coin Circuitry Bugle Sound Circuit Other Sound Circuits Audio Output Stage IV INSTALLATION INSTRUCTIONS 4 1 Unpacking Instructions 17 4 1 1 Examination for Shipping Damage 4 1 2 Mechanical Inspection 4 1 3 Setting Up Cabinet at Game Site 4 2 Energizing the Game 4 2 1 Application of AC Power 17 4 2 2 Check on Operation of Interlock Switch 4 ...

Page 4: ......

Page 5: ...en one of the horses reaches the finish line located near the right side of the screen During a race the horse images gallop across the screen moving from left to right and have to jump over a string of fence picket obstacles that appear at various points along the racetrack These pickets also move across the TV screen but from right to left toward the horses There is a separate string of pickets ...

Page 6: ...N START BOBIN ROBIN 0 ASH CAN MAC s NAG 0 CRAZY ARNOLD 0 BEETLE BOMB 0 0 GOLDEN BOYS 0 Figure 1 1 Graphics on Player Control Panel not shown to scale ...

Page 7: ...ne 1 I 2 L 3 4 __ _ 5 6 7 1 J _ J _ L _ J__ __ _ L L t ___ J 1 1 1 1 I L _ __ _J J _ Figure 1 2 Typical Picture Partway Through a Race with 3 Players not drawn to scale Horse 5 Not Being Jumped L J _ L e I e I I __ w ...

Page 8: ......

Page 9: ...60 cycle AC 60 Hz single phase at 110 volts power consump tion rated at 72 watts Fusing All fuses located inside cabinet TV monitor has two 1 amp fuses and remainder of game is protected by one l amp slow blow fuse Power Interrupt Switches These are safety switches located inside the cabinet They cause the AC power to the game to be interrupted whenever either the upper or the lower rear panel ser...

Page 10: ......

Page 11: ...the number of each horse participating in a race 3 3 GAME SEQUENCE 3 3 1 OPERATING MODES During use the Steeplechase game can be described as operating in either of two modes atrract or play Plugging the power cord into an active AC outlet energizes the game and it starts out in the attract mode It remains in the attract mode until a player deposits a coin and the coin clears the coin mechanism at...

Page 12: ... defl horizontal defl START switch Pla er 1 switch Player 2 switch Player 3 switch Player 4 5 Coin switch 1 Coin switch 2 audio signal TV MONITOR CIRCUITRY composite signal ELECTRONIC CONTROL CIRCUITRY Figure 3 1 Simplified Block Diagram of Steeplechase Game video ...

Page 13: ...ng Any time a horse strikes a picket except the one closest to the start position the speaker produces a cracking sound This sound will be louder if two horse strike pickets simul taneously and still louder if three or more strike pickets at the same time Because a push button produces no response while the horse image is either in the jump or fall position players are prevented from lengthening a...

Page 14: ...ng information to the monitor 3 4 4 GENERATION OF VERTICAL SYNCHRONIZATION INFORMATION SHEET 2 ZONES B 6 7 8 and C 6 7 8 Flip flop C2 and type 9316 counters C3 and D3 comprise a vertical sync chain which divides the HSYNC signal by 272 The circuit con figuration formed by transistor Q5 and flip flop E2 detects power failures and produces a correct start up sequence on the vertical sync chain after...

Page 15: ...xactly 255 pulses per horizontal scan line on the TV screen av Now consider a specific motion counter for one of the player horses say horse 1 If the REV 1 signal applied at K2 pin 6 and N2 pin 4 is high then the motion counter will divide by 254 This will cause horse 1 to move to the left drop back on the screen But if REV 1 is low and the FWD 1 signal applied at K2 pin 5 is high then the motion ...

Page 16: ...HCLOCK 1 4 16H 32H k 255 CLOCK PUL SES 64H 7 ___j 128H 256H HBLANK HSYNC FINISH LINE HRESET LJ LJ Figure 3 2 Timing Diagram of Signals Associated with Each Horizontal Scan Line l r ...

Page 17: ...16F FWD1 FWD2 FWD3 FWD4 FWD5 FWD6 FWD7 L Time for one full frame on television screen TIMING CYCLES IN GREY A RE EXCLUDED IN SHORT 90 SEC GA ME 1 60 second figure 3 4 Timing Diagramof Signals FWD 1 Through FWD 7 w ...

Page 18: ...ump shorter than the jump of the other horses and to blink the winner at the end of the race The location information is used to speed up the race track and the gallop rate as the leader progresses 3 4 9 JUMP AND FALL CIRCUITRY SHEET 1 ZONES C D 5 THROUGH 8 and B 7 8 SHEET 2 ZONE D 1 To cause a horse to jump the player has to depress the corres ponding front panel push button Doing this produces a...

Page 19: ...the FINISH LINE signal coming from B4 pin 6 in the horizontal sync chain with the exclu sive OR of signals 2H and 2V This produces the checkered effect on the TV screen The pickets arc produced by gating the PICKET LINE signal coming from B1 pin 15 with the vertical sync chain s 16V 8V and 4V signals This produces the PICKET signal at B3 pin 6 and also the stubby picket seen on the TV screen The a...

Page 20: ...o frequency synthesizer D8 and the time value data to time value counter B8 Counter B8 first makes the note sound for the proper amount of time then incre ments the note sequencer C7 and B7 and after that loads new time value data The BUG8 signal produced at C8 pin 9 signifies the end of the sequence 3 4 14 OTHER SOUND CIRCUITS SHEET 1 ZONES B C D 1 THROUGH 4 The junction of resistors R87 R90 R89 ...

Page 21: ...o assemble the game follow these two steps Step 1 Open the lower rear door for access Loosen don t remove completely both hex head bolts 011con eJch side underneath the top portion s wooden base Slide top portion of cabinet back to its rear limit on the runners and retighten the two bolts Step 2 Remove the control panel packaged in bubble wrap from the cabinet interior Locate the small bJg taped t...

Page 22: ...wer cord be unplugged beforehand Unlock and open the lower rear panel access door doing this should cause the interlock switch to de energize the game as described in para 4 2 2 If the interlock switch fails to de energize the game then immediately close and lock tile doOI unplug 1hr power cord and refer to Section VI of this manual to adjust and or replace the switch While being careful to avoid ...

Page 23: ...a coin all seven horse images should move back to the start position and all six push buttons light up No horse images should be blinking In addition to the visual responses described above upon acceptance of the first coin the speaker should im mediately produce the bugle call But after the bugle call ends the speaker should go silent Next depress the player push buttons one at a time Doing this ...

Page 24: ...track at the moment the race ended Also the player push buttons should no longer be lit This completes the functional check of the usual game sequence However it is possible that a player may deposit an additional coin after a race has started To check the game s response to this action proceed as follows Deposit a coin depress the START button and exercise one of the player push buttons until tha...

Page 25: ...r lubricant and avoid spraying the entire coin acceptor Potentiometer shafts must never be lubricated in any way 5 2 ADJUSTMENTS ON TV MONITOR The TV monitor need be adjusted only when the pic ture is distorted or if contrast or brightness seems out of adjustment The light detector circuit inside the pistol pro duces its maximum output when the TV screen s brightness is at the maximum setting NOTE...

Page 26: ...ld Adjust if the picture is slightly off center horizontally if the picture is brok en up into a series of diagonal lines Adju t for a stable cen tercd picture VERT HOLD Vertical Hold Thb needs adjustment only if Lhe picture appears to be rolling up or down the screen Adjust for a stable cenLered picture 5 3 ADJUSTMENT OF SPEAKER VOLUME The loudness of Lhe sounds produced during game play an be ad...

Page 27: ... wiring har ness connections to the printed circuit board If there is still no signal then systematically check back through the various components of the sound generation circuit Repairs Substitution of parts is a legitimate and easy way to isolate the cause For instance if the PCB is the suspected trouble area remove it and substitute a known to be good PCB Then check for correct game operation ...

Page 28: ...ach end of the wire Solder one end to the post in the test clip thread the other end through the hole in the cap and snap on the cap Next unscrew the plastic body of the test prod from the point and trim both leads of the resistor to a 3 16 inch length Solder one resistor lead to the inside of the point Thread the other end of the wire through the hole in the body and solder it to the other resist...

Page 29: ...versal Test Fixture will be justified This item of test equipment forms a test station for troubleshooting printed circuit boards after they have been removed from the game cabinet The Universal Test Fixture has a full set of controls for operating the game and also has its own TV monitor The game s PCB is plugged into an edge connector mounted on the side of the Fixture with this arrangement the ...

Page 30: ... examine the coin to make sure that it is genuine If it is then use a set of your own test coins which should include both very new and very old worn coins to determine whether or not the player s coin is under size or underweight If your test coins are also returned this indicates that servicing of the coin acceptor portion of the coin mechanism is called for Generally the cause of this particula...

Page 31: ... l ...

Page 32: ... ...

Page 33: ...3266 003766 A003766 003750 003750 A003750 Title Parts List Top Assembly Top Assembly Customer Assembly Parts List Control Panel Assembly Control Panel Assembly Harness Schematic Parts List Electronics Tray Assembly Electronics Tray Assembly PCB Schematic Parts List PCB Assembly PCB Assembly 29 ...

Page 34: ...f ...

Page 35: ...jption 9 17 75 Oty nrsrnI PTI ON 1 Assembly Upper Cabinet 1 Assembly Lower Cabinet 1 Retainer Flex 1 Panel Flex Smoked 1 Silkscreen Flex 1 Bezel 1 Assembly Electronics Tray 1 Grill Speaker 1 Speaker 5 4 Pop Rivet 1 Assembly Control Panel 2 Lock Mechanical Barrel Cart 4 Cap Mushroom 1 Assembly PCB 1 Assembly Monitor Shelf 1 Aisembly Cash Door 1 Pad Foam 1 Silkscreen Side Panel 4 Screw SM 8 x 3 4 4 ...

Page 36: ...8 7 6 1 r 31 i A PPlitox C s p 0 D CD B 0 0 0 A 8 7 6 ...

Page 37: ...HtU TIO iS t1 16 ANGLU I fl Sl 1RfA f FINISoH 1 n 010 2 SYN DESCRIPTIO _ 1 lf IITIALS Uld DATi ORfTC CHE Cl EHGJtC _A PROOUC TIQIJ RE l t 1 se AH JU lNCORPORATEO J4 0Wl1lchute1 uicvud 1 1 TP Bl__lo_ _G _ ITT_ C_ fom_ _9l_O l0 1 HHh c1 Hll Iii ll ltlMP T J lTKHI fJTLfc STEEPLE Cl l l SE TOP ASSE MBLY All IIHT I I 1 D C B A ...

Page 38: ...8 D C B A 8 7 7 I 8 8 1 I I I I J QI P1 1 o t µU J e f i 6 pl ...

Page 39: ... Ai WI f flli liS t Sl ii 2 1 SYM Dt SOUf TlON INITIALS ud DATE A PROOUC TIOU Rll l AIL D C B Af ftl IN ORN JU TEU I J A 7 A I A R I___ _ _ _ _ _ _ _ _ _ _ _ ____ CUSTOME ASSE MBLy STE E PLE CI IASE VfltO l t Ill I 1j I 2 1 ...

Page 40: ... ...

Page 41: ...y OESC R I PTTON 1 003763 1 Panel 2 3 A004304 0l 1 Assembly Switch Yellow 4 A004304 02 1 Assembly Switch Red 5 A004304 03 1 Assembly Switch Blue 6 A004304 04 1 Assembly Switch Purple 7 A004304 05 1 Assembly switch Amber 8 A004304 06 Assembly Switch Green 9 003765 01 1 Harness 10 62 011 1 Switch Licon Unlighted 11 001856 1 Bushing Switch 12 75 5120B 8 Bolt Carriage 10 24 X 1 Lg 13 75 030S 8 Washer ...

Page 42: ...8 7 8 D 21 GRN WHT C D B GRN WHT BOTTOM VIEW A 8 7 8 ...

Page 43: ...tA tCIJ IC C AE V PtA E CIJ IC 61 r 75 s HS 15 1T M a 1 TEM l ACKAGE C IT EM 1 7 ARI CF MOU JTl JG E CO l TR OL P A NEL TO TI E CASl Je T P L OO4 O CI C OME STIC VE P 51O1 J P L O04 2 oq oi I ltJT fAIJA T l A I vf P 1101 1 2 ATAR INCORPOllATED l 46 X Wmchutfcr Boult ud Lot Gum Ci lH Otl ua95030 HHf I 1 C m1 D C B A ...

Page 44: ...J U _ M _P_ S _ W _3___ _ M i1 V W ANT 1z tL__ COIN SW 1 N Y BK I C C l J_ S _ W 2 3 1 GY L ________ 1_ P l BK W SlAQ t SN 41 _______ Ri I TRANS 001551 BU W I I i I ii 1 R IS _______ _ 4 k B AUDIO I I A 1 VIJEO 21 G __ i _D ____ _Y__ wI 1 ______ G_P _ D __ 2 2 jy s GRD 4 7 __J I l 1 f I I I I I I i I I I 3 OR1 y All GN BK V I I I I I Ii I 3 J Wo _J N w j j 0 0 _j S2 R R FUSE 1 ...

Page 45: ...d DATE DESCRJPTION DRFTG CHECK El GRC RE t q 75 IJ W d J JI PE R ECN ib77 vohh 4 l D L I lNTERPRET THIS DR AWING DRAWN BY DATf JI PER IJSASI 145 8 7 75 ATARI INCORPORATED Hl CKEO 14600 Wrncheslcr Boulevard UNU SS OTHERWISE SPECIFIED Los Gatos falifmma 45030 DIMENSIONS ARE N INCHES ATARI TOLERANCES ON DESIGN ENGI EER FRACTIONS t l 16 t _l TITLE ANGLES 1 lPI l OJ PROJECT FNGINEER STEEPLECrlASE SllkF...

Page 46: ......

Page 47: ... A003764 1 Harness 001551 1 Transformer 79 3201 1 Fuse Holder 46 201132 1 Fuse 1 90 3001 1 Filter Power Line 68 001 2 A C Power Interlock Switch 000268 2 Bracket Switch MTG 54 401 1 Power Cord 8 A001920 1 Harness Voltage Selection A00192l 01 1 Shorting Block 95V A001921 02 1 Shorting Block llOV A001921 03 1 Shorting Block 220V H A001921 04 1 Shorting Block 220V L 000622 1 Cover Transformer 003100 ...

Page 48: ... K V t ec G _ v I v K IHT 111 0C K 81 1 MAI _ _NI S ll W w Bv l R W 01 IY v rr a SN Go 1 MA J t A l tNlll I 7 8 01 V ii Cl I OV i _ O lo e20 i I 04 UOVL 14 r OTES r8 I covia _ N Wl 11 OM IKT l t l 0 K Ah IC at w111tl 1 1110 O J ANC V WIRll OM S T LOCI _ _ c W WIM OM MO Jl l Ol t II IOA 1 T0 11 1 7 AMD ATTA C K TO TlltAN ol OltMl l l 8 ...

Page 49: ...CHlS TOLEltANflS ON FJU TIONS tl 111 o 1 ANGLU 01 u IIJ Sl 11 fAC EFINISH y 010 2 1 SYM DESCRJ1 TION 8 EV PEii ECIV 1111 1 l c EV PER EC lv l J EV fie Et 6 i 1662 11 11 _S El JJ 4 1JU 1ct 1 lltSI l 1 l 11 k ATARI r 1 r CHECIC EHGltG ATARI INCORPORATED J4600Wmche11cr Boulevard L o1 G1101 lahforn11 QSOJO STEEPLECHASE 1 PM 1i bll e o I 2 1 D C B A ...

Page 50: ...UMP SW 2 1 I 0 L I 0 lbVAC 8 p T l 1 e w MRSOI JIIIL w DS C64 T e r lbVCT 10 8 7 REV I JUMP2 RE V2 REV3 JUti P4 RE 14 R 4 4r low C39 0 22 MONO 7 JUMP SW5 l i 0 JUMP JW6 MlTENNA l 5 V AL l 6 p 6 JUMP 5 REV5 BUG4 2 V ...

Page 51: ...8 14 Q II 1 INITIAL 1nd OAlf NOISE EXTR _ G A1 E Ill HS 20 C l TRA PtNS ffi i Ul IO OUT GNll EAD I LEAD2 LEAD U Al 4 e os LEI D LEAD7 Q AT l RAC T TO TIIPE D CK D C B ISTERf II HTHISrnt 1t w1Nc mH w B t DATE ll 1 _ _ _ _ _ _ ___ J f ru w L oltSS OTttERWISE SF 0Flffi uu A rf ll Af10 _ 3 OIMB SIONS ARE IN INCHES l lt_ J ___ _ _ _ _ _C_ _ fo o l 9 50 JD 1 TOLtRA ICl s ON Uf SIG F Gt TER _ _ I H 03 f ...

Page 52: ...RESlT2 fl o t lC RE l o b4H FWD UOCK p GAME R 5fT3 C POWER p RE 4 FWD4 VRE c l T 11 LOC I Z Cl ME RESEl RE 5 4V 2 FWD 5 HS IK I TRACK HCLOCK3 uAME RES ET2 I TRACK C Loc K B Rl VI 251N F NDb lbV TRP CK CLOCK II p lbF VF HCLOCKS uA ME RE l T3 AHR C T bUFF R 1 VRE E T BF p CLOCK A p PICKET LIIIIE I HRP I F lF IF IS I i OOff FWD 8 7 6 5 ...

Page 53: ... TC5 TCb TC7 12BV b4V 1 V GND p 4 PLAY __i b PL A i p 4 PLA PLA 1 p 12 ev b4V 2V TC5 TU GND C LEADI LE 02 LE1 D LEADl LfADI LEi 02 LEi D2 LHD LEAD3 LEAD4 LEP D4 LEAD5 LEAD5 LEADb B 64H Kioll NK VBLAIIIK ibV PICKET LI 2 i t 1 MATEIUAL DOCUMENT CONTROL NUT ASSY USED O 3 2 64V fs IO T 470 1 GALLOP A HIT TRIGGER 4i fT HIT2 1HB ilT4 llll Tb D C B COMPOSITE VIDEO OUT 5CHl MATC STEEPLECHA SE DRA SCM 0037...

Page 54: ......

Page 55: ...10 5273 2 Res 27K W ll 10 5473 13 Res 47K l iW 12 10 5104 7 Res lOOK l iW 13 10 5823 2 Res 82K l iW 14 10 5274 2 Res 270K W 15 10 5334 1 Res 330K W 16 10 5474 1 Res 470K W 17 10 5105 1 Res IM W 18 19 20 17 54PO 1 Res 4 ohm lOW 21 19 315502 1 Trimpot 5K ohm 22 19 31 103 1 Trimpot lOK ohm 23 24 250105 7 Cap lmf 25V 24 24 250225 1 Cap 2 2mf 25V 25 24 250505 2 Cap 5mf 25V DFSCRIPTIO J R39 R34 R32 R31 ...

Page 56: ...o C39 C42 C41 39 28 250101 2 Cap l00pf 25V C3 C68 40 31 1N914 8 Diode 1N914 D2 Dl D5 D6 Dl9 Dlt Dl5 7 41 31 1N4001 1 Diode 1N4001 D20 42 31 MRS0l 2 Diode MR501 D3 D4 43 003629 1 Transistor Noise Source Q9 2N3643 44 34 2N3643 2 Transistor 2N3643 Q4 QS 45 33 2N3644 1 Transistor 2N3644 Q6 46 34 2N3565 3 Transistor 2N3565 QB Q7 Ql0 47 35 MCR106 3 SCR MCR106 Ql Q2 Q3 48 37 7400 4 I C 7400 Dl A3 H4 D7 4...

Page 57: ...3 37 LM324 1 I C LM324 ClO 74 37 LM339 1 I C LM339 J9 75 37 LM380 1 I C LM380 B9 76 37 7812 1 Regulator 12V 7812 77 37 LM323K 1 Regulator 5V LM323K 78 69 001 1 DPDT Slide Switch 79 78 06001 1 Heatsink 80 90 102 1 Crystal 12 096 MHZ 81 79 42116 3 16 Pin I C Socket 82 72 1610S 2 Screw Mach Pn Hd Phil 6 32 X 5 8 Lg 83 75 916S 2 Nut Mach Hex 6 32 84 75 056 2 Lock Washer Internal Star 6 85 72 1408S 3 S...

Page 58: ...TE t Yl RT CA I LY WIT F C5l TIVE Sll E c oi lt 11 C TEt T R 9 5 lt l TA U ITIIM 81 1 IC Ptl i 1i OC GT IN LOCA TIOIJS C 04 a C i A 1 C JUllllf e I FROM 1 C N 1 1 Pit I I TO l C 06 Pl 1 lo 7 CUT I LIFT PI ii OF L i C UT AIJt LIFT IN II Qt K o JUMPll R l O M 1 tF1 1 l P 0 PI 5 01 I 5 a qu UT l RQ 1 l IIJ I TO PA_t FOR l t OG bO JOT 5 TI IPI R O o Qll WNFF l lc ltl l ol l l Ollt R o B TWEl IJ l c Fw...

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