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ASUS V7100 Series User’s Manual
4. Software Reference
4. S/W Reference
OpenGL
Default color depth for textures
Default color depth for textures determines whether textures of a specific color depth should be used by
default in OpenGL applications. Options are Use desktop color depth (default), Always use 16 bpp, and
Always use 32 bpp.
Buffer flipping mode
Buffer flipping mode determines the buffer flipping mode for full-screen OpenGL applications. Options are
Auto-select (default), Use block transfer, and Use page flip.
Vertical sync
Vertical sync lets you specify how vertical sync is handled in OpenGL. Options are Always off (default), Off
by default, On by default.
Maximum system memory (MB) for textures in PCI mode
Clicking the up arrow increases
the memory size while clicking the
down arrow decreases the size of
system memory for textures. The
maximum amount of system
memory for texture storage de-
pends on the physical memory
installed on your system.
Maximum system memory (MB) for textures in
PCI mode lets you set the amount of system
memory for texture storage.
NOTE: This setting applies only to PCI display
adapters or to AGP display adapters running in
PCI compatibility mode.
Full scene antialising method
Full scene antialiasing method lets you control the method that OpenGL will use for full scene antialiasing.
Options are No antialiasing (default), 1.5 x 1.5 (lowest quality antialiasing), 2 x 2 (LOD bias), and 2 x 2
(highest quality).