
9
5.
Preset Programs (MEMORY 1-4)
For quickly changing the mood of a lamp or setup of lamps, the 24 pre-programed MEMORY
programs can be quickly launched and optionally be customized (see Chapter 5. a-c).
To start a MEMORY program, choose one of the pre-programmed MEMORY tabs and click
one of the 8 white buttons
To reach the memory tabs, press the home button and press the + button
In addition to the 3 pre-programmed tabs (MEMORY 1-3) the MEMORY 4 tab provides room for 8
own creations that can be launched with the white buttons when inside this set.
MEMORY 1 decorative: This set is suited for basic events, presentations, background
lighting and a general decorative mood. Also, this is the set
where the home-button leads to.
MEMORY 2 party slow: This set has pre-programed color transitions for dinner parties,
early hours of disco-nights etc.
MEMORY 3 party heavy: This set has fast and strong color effects, strobe-effects and
rapid changes between colors. It is suited for dancing events
and to hightlight special parts of a show.
MEMORY 4 user define: This set is not pre-programed by Astera. Chapter 5.a will discuss how its 8
keys can be programmed with customized colors and effects.
It can be used by event-preparing companies to prepare special programs for
their customers for quickly launching them during events.
a.
Editor
The Editor is an advanced function that lets you customize the 3 sets of preset MEMORY programs
(decorative, party slow, party heavy). In addition you can save your own programs onto MEMORY 4
user define if you want to keep the original programs in MEMORY 1-3. The Editor works similar to the
direct control tab and while in the Editor you can use the white buttons to change their values (C1-
C4, Fade, Speed, Brightness, Prog). Have a look at chapter 4. b-d if you don’t know how to use these
functions.
To enter the editor, choose any of the 4 MEMORY sets, press and hold one of the 8 white
buttons for 2 seconds. Alternatively, go to a MEMORY tab, choose any of the white buttons,
and press enter to edit the button's memory.