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SOUNDBOOTH CS3
User Guide
50
See also
“Applying effects” on page 46
Standard options
Mode
Specifies the room type.
Amount
Controls the ratio of original to reverberant sound.
Advanced options
Impulse
Specifies a file that simulates an acoustic space. Click Load to add a custom impulse file.
Mix
Controls the ratio of original to reverberant sound.
Room Size
Specifies the size of the virtual room. The larger the room, the longer the reverb.
Damping LF
Reduces low-frequency, bass-heavy components in reverb, avoiding muddiness and producing a
clearer, more articulate sound.
Damping HF
Reduces high-frequency, transient components in reverb, avoiding harshness and producing a warmer,
lusher sound.
Pre-Delay
Determines how many milliseconds the reverb takes to build to maximum amplitude. To produce the
most natural sound, specify a short pre-delay of 0–10 milliseconds. To produce interesting special effects, specify a
long pre-delay of 50 milliseconds or more.
Width
Controls the stereo spread. A setting of 0 produces a mono reverb signal.
Gain
Boosts or attenuates amplitude after processing.
Distortion
Use the Distortion effect to simulate blown car speakers, muffled microphones, or overdriven amplifiers.
See also
“Applying effects” on page 46
Standard options
Mode
Specifies the type of distortion.
Amount
Controls the level of distortion.
Advanced options
Symmetric
Creates identical curves in the Positive and Negative graphs.
Positive and Negative graphs
Specify separate distortion curves for positive and negative sample values. The
horizontal ruler (x-axis) indicates input level in decibels; the vertical ruler (y-axis) indicates output level. The default
diagonal line depicts an undistorted signal, with a one-to-one relationship between input and output values.
Click and drag to create and adjust points on the graphs. Drag points off a graph to remove them.
To copy one graph to another, click the arrow buttons between them.
Reset
Returns a graph to its default, undistorted state.