ACS LAX Jr. Manual Download Page 6

LAX Jr. Controller User's Manual 

- 6 -  

Diagnostics & Configuration 

 

To enter the Diagnostic & Configuration state of the controller, press the small button mounted on the PCB 

labeled “SWDIAG_1”.   NOTE: In software version 1.0, you can press an external push button label “DIAG”.   After 
pressing this button, the first configuration item is displayed.  If configuration item #2 is set to “0”(Text), you will see 
“GAmE CounTEr”.  If Item #2 is set to “1”(Hex) you will see “-1”.    

Use the appropriate “SWDIAG_1/DIAG” button to advance through the item #’s.  To change the value of an 

item,  once  the  proper  item  has  been  selected,  press  the  play  button.   Pressing  the  play  button  the  first  time 
displays the current value(Firmware version 1.0d or later)
.  Pressing the play button increases the value of the 
current item #.  If the value exceeds the range of the current item, it rolls over and starts with the minimum value of 
the range. 

Hex 

Rep. 

Alphanumeric 

Representation 

Description 

Selection / Range 

Default 

1- 

“GAME COUNTER XXXXX” 

A  credit  counter  that  increments  by  1 
for each quarter, and 4 for each dollar. 
(0  -  65535)  NOTE:  At  65535,  the 
counter rolls over to 0. 

Pushing  the  play  button  displays  a 
relative Game Counter. 

2- 

“QUARTERS = XXXXX 
DOLLARS = XXXXX  $XXXXX” 

Show the number of quarters & dollars 
that  should  be  in  the  machine.   Then 
shows a dollar amount of the money in 
the  machine.  (25  represents  $00.25, 
while 2500 represents $25.00) 

Pushing the play button displays the 
Qty.  &  Dollar  amount  of  money  in 
the  machine.  NOTE:  Cleared  upon 
exiting Diagnostics & Configuration.

 

3- 

“TEXT” 

Determines  how  the  Diagnostic  & 
Configuration items are displayed. 

RANGE (0 - 1) 
0 = Text Representation 
1 = Hex Representation 

Hex 

4- 

“PRESS PLAY TO CLEAR ALL 
CREDITS” 

Eliminates  all  credits  on  the  credit 
display. 

Pushing the play button removes all 
credits.  

5- 

“COINS PER PLAY X” 

Number of credits added per quarter. 

RANGE (0 - 7) 

6- 

“PLAYS PER DOLLAR X 

Number of credits added per Dollar 

RANGE (0 - 7) 

7- 

“PRIZE MOTOR INC XXX 

Increments  amount  of  time  the  Prize 
motor runs after each game. 

RANGE  (0  -  99(+125))  100ths  of  a 
Second. 

50(175) 

8- 

“PRIZE MOTOR DEC XXX 

Decrements  amount  of  time  the  Prize 
motor runs after each game. 

RANGE  (0  -  99(+125))  100ths  of  a 
Second. 

50(175) 

9- 

“GAME TIME X” 

Maximum  game  time  allowed  before 
arm  automatically  moves  across,  and 
finishes the game. 

RANGE (0 - 63) Seconds 
NOTE: Zero Disables 

45 

A- 

“TILT TIME X” 

Time  in  seconds  that  the  game  stays 
in tilt mode after tilt sensor is triggered. 

RANGE (0 - 63) Seconds 
NOTE: Zero Causes Chirp Only. 

b- 

“DEMO INTERVAL XX” 

Time  in  minutes  before  arm  moves 
across  mirror  with  gate  closed  for 
attention getting. 

RANGE (0 - 63) Minutes. 
NOTE: Zero Disables. 

C- 

“PRIZE 

MOTOR 

TEST 

AMOUNT XX” 

Number  of  times  to  turn  the  prize 
motor on / off during a test. 

RANGE (0 - 63) Tests 

60 

d- 

“PRESS 

PLAY 

TO 

TEST 

PRIZE MOTOR” 

Turns  the  prize  motor  on  /  off  the 
number of times programmed by prize 
motor  test  amount.   Used  for  testing 
prize amount per quarter. 

Pushing  the  play  button  causes  the 
Prize motor to be run the number of 
times 

programmed 

by 

“PRIZE 

MOTOR TEST AMOUNT.  

E- 

“DEFAULT ALL” 

Sets  all  Diagnostic  /  Configuration 
items to there default values. 

Pushing  the  play  button  will  set  all 
programmable  options  to  there 
default values.  

F- 

“PRESS PLAY TO EXIT” 

Exits Diagnostic / Configuration 

Pushing  the  play  button  will  return 
the controller to game operation.  

NOTE:  Insertion of a coin will return the controller to game operation!  X - Represents a numeric amount. 

Summary of Contents for LAX Jr.

Page 1: ...ts herein to improve reliability function or design Although the information in this document has been carefully reviewed and is believed to be accurate ACS does not assume any liability arising out of the application or use of any product or circuit described herein neither does it convey any license under its patent or copyrights nor the rights of others Copyright c 1992 2003 by ACS ALL RIGHTS R...

Page 2: ...TTERY BACKED SETTINGS 3 DIGITAL AUDIO 3 HIGH CURRENT OUTPUTS 3 TICKET DISPENSER INTERFACE 3 POWER SUPPLY 3 TWO DIGIT CREDIT DISPLAY 3 HARDWARE 3 A C INPUTS OUTPUTS 3 INPUTS OUTPUTS 4 POWER SUPPLY PWR CONNECTOR 4 DIAG LOG CONNECTOR 4 SOFTWARE 5 GAME OPERATION 5 DIAGNOSTICS CONFIGURATION 6 LAYOUT 7 SOFTWARE REVISIONS 8 ...

Page 3: ... DL 1275 Connector Power Supply Off card VCC 5 VDC VEE 12VDC required Two Digit Credit Display 1 02 7 Segment LED Displays Operate via VEE 12VDC Segment Addressable Hardware A C Inputs Outputs Connector Pin Number Description of Connection Pin Location Incoming A C Power J1 1 A C Line In Hot Upper Left Corner J1 2 A C Line In Neutral Turn Table Motor J1 3 A C Turn Table motor Hot J1 4 A C Turn Tab...

Page 4: ...11 Play Arm CAM Switch Input N O J2 12 Play Arm CAM Switch Ground COM Play Button J3 1 Play Button Lamp Power VEE Upper Right Corner J3 2 Play Button Lamp Switched Ground GND 120 mA max J3 3 Play Button Switch Input N O J3 4 Play Button Switch Ground COM Speaker J3 5 20 Watt Audio amplifier Output Speaker J3 6 Audio Ground Speaker Prize Gate J3 7 12VDC Prize Gate Switched Output VEE J3 8 12VDC Pri...

Page 5: ...ived during all states 3 GAME PLAY The prize gate is opened Play button lamp is turned on and the player controls operation of the arm until the arm switch closes During the player control portion of the game appropriate motor sounds are played in conjunction with the play button being pressed Once the arm switch closes the prize motor runs the allotted time and the controller enters the RETURN AR...

Page 6: ...NGE 0 1 0 Text Representation 1 Hex Representation 1 Hex 4 PRESS PLAY TO CLEAR ALL CREDITS Eliminates all credits on the credit display Pushing the play button removes all credits 5 COINS PER PLAY X Number of credits added per quarter RANGE 0 7 1 6 PLAYS PER DOLLAR X Number of credits added per Dollar RANGE 0 7 4 7 PRIZE MOTOR INC XXX Increments amount of time the Prize motor runs after each game ...

Page 7: ...LAX Jr Controller User s Manual 7 Layout Component Placement Connections NOTE On Rev 2 or later PCB s J1 Pins 9 10 are used for the 120VAC version of the arm motor ...

Page 8: ...y button is pressed the current value is displayed Added version to Power On Message Fixed Demo to only go when no credits are remaining Demo was going between Multi Credit Games Added Initalizing RAM Message at power on if Non Vol RAM Contents are incorrect 11 26 94 Changed spare input to display credits Changed credit counter to 4 credits per dollar not games 2 5 95 Version 1 0F Fixed bug in til...

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