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4) Compete :
CCompete game. Only one
AceTarget rise up at a �me.
The higher the LEVEL is, the
shorter the rising �me will be.
One AceTarget-S rise up a�er
the former target is
automa�cally down or manual
hit down by the shooter.
The game ends a�er all the
AceTarget-S are down in
sequence.
5) Demo :
Demonstra�on mode. The
system automa�cally take
turns to demonstrate 4
games, providing operators
to demonstra�on the modes.
◎
When a AceTarget-S rise up, a green LED light will be projected on the
target face, and a beep will sound to remind the player to start
shoo�ng.
◎
Difficulty and �mes se�ngs of each game are adjustable.
◎
Level: Difficulty, set range 1~5. 1 is the easiest, and 5 is the most
difficult. Speed up the movement with the LEVEL se�ng.
LEVEL=1 : Moving target speed = 1, Move le� and right regularly
LEVEL=2 : Moving target speed = 2, Move le� and right regularly
LEVEL=3 : Moving target speed = 3, Move le� and right regularly
LEVEL=4 : Moving target speed = 2, Move le� and right irregularly
LEVEL=5 : Moving target speed = 3, Move le� and right irregularly
◎
Round : The se�ng range is 1~5. 1 means that all AceTarget-S rise up
and fall once. Round 2 means all AceTarget-S rise up and down twice,
and so on.
◎
Hostage : Number of hostages in the rescue game.
Red target face is on for the hostages, mistakenly hi�ng the hostage
will deduct the points.