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Self-patching ideas
Frequency Modulation (FM)
Turn both
Cycle
buttons on, and set all switches to
Fast
. Start with all sliders in the center position.
Use Channel B to modulate the frequency of Channel A by patching
ENV B
into Channel A’s
Time
CV
jack. Adjust both
Rise
and
Fall
CV knobs to around 9:00. Turn both
Level
knobs fully clockwise and
center
Offset
knobs. Listen to the output on
ENV A
, or for a mix of both oscillators, use
OR
jack. Slowly
adjust Channel B’s sliders and listen to how the sound changes. Then slowly adjust Channel A’s sliders
and
Rise/Fall
CV knobs to hear the effect.
The
Rise
and
Fall
sliders of Channel B control the modulation frequency, and Channel A’s
Rise/Fall
CV
knobs control the modulation amount. Channel A’s sliders control the base frequency, also known as
the carrier frequency.
Chaotic FM
For chaos, start with the FM
patch above, and then use Channel A to modulate Channel B by patching
ENV A
into Channel B’s
Time
CV. Start with Channel B’s
Rise
and
Fall
CV knobs set to about 10:00.
Take the output from the
OR
jack
.
To find interesting chaotic sounds, you probably will need to move
the sliders to a slower position and the
Rise/Fall
CV knobs more towards center than in the FM patch.
Utility Patches
Attenuator
Patch a signal that you want to attenuate into
Audio In
(either channel), and take the output from
Audio Out
. Patch the channel's
ENV
output to
VCA CV
. Use
Offset
to adjust the attenuation amount.
Keep in mind that the VCA only responds to positive CV, so if
Offset
is anywhere left of center, the
output will be silent. If you are using the envelope portion of the channel (
Cycle
is on or you are
triggering the channel), set
Level
to center or else the envelope will bleed into the attenuator output.
Trigger Delay With Pulse Width Control
Turn Channel A’s
Cycle
off. Send a trigger into Channel A’s
Trig
jack and flip the
Trig
switch to
AR
.
Take the output from
EOR
. Adjust the
Rise
slider and switch to set the trigger delay time (rising edge of
incoming trigger to rising edge of outgoing trigger). Set the
Fall
slider and switch to control the width of
the outgoing trigger. If you flip the
Trig
switch to
ASR
, the trigger output will be delayed from the falling
edge of the incoming trigger, and rise times shorter than the incoming trigger’s pulse width will not have
an effect.
Inverted Trigger Delay (With Pulse Width Control)
Same as the previous patch, but use Channel B’s
Trig
jack and
EOF
.
Rise
controls the amount of
delay (rising edge of incoming trigger to falling edge of outgoing inverted trigger)and
Fall
controls the
width of the inverted trigger.
DC generator (Manual CV)
When a channel is not running, the
Offset
knob will produce a steady DC voltage on the
ENV
output
jack. If the channel is running, set
Level
to center or else the envelope will bleed into the output.
Ducking (Sidechaining)
A ducking effect reduces the volume of a sound at the same time a secondary sound plays. If the
secondary sound is generated by triggers in your patch, you can easily create this on the
Shaped Dual
EnvVCA
by generating an inverted envelope and patching it into the VCA.
To achieve this effect, split the trigger that’s triggering the secondary sound and patch it into the
Trig
jack of one channel. Turn
Cycle
off. Adjust
Rise
and
Fall
to create the envelope you want (typically the
rise will be shorter than the fall). Patch an audio signal into
Audio In
and take the output from
Audio
Out
. You should hear your sound play every time the trigger fires. In order to create the inverse
behavior (get more quiet when the trigger fires), patch the
ENV
output to
VCA CV
,
turn
Level
to about
9:00 and
Offset
to about 3:00.
If the secondary sound source is not generated by triggers in your patch (perhaps because it’s an audio
track), you can, see Sidechaining (Envelope Following) on page 18.
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