Terms and Definitions
20
3Dlabs Oxygen
GMX User’s Guide
Transparency
A function that refers to the rendering of transparent (non-opaque) objects.
Transparency is generally accomplished on a polygon rendering system using
either screen-door transparency or alpha blending.
Vectors/second
Lines drawn per second.
VGA
Video Graphics Array. VGA runs at 640 x 480.
VHR
Very High Resolution. VHR runs at 1280 x 1024.
VRAM
Video Random Access Memory is an expensive, fast type of RAM that is used as
display memory on high-end graphics boards.
VRML
Virtual Reality Modeling Language.
Z-Buffer
Z-Buffering is used to better define objects from the perspective of the third, or z,
axis by allotting a depth coefficient to every pixel and sorting objects in real times
or by using a dedicated z-buffer to hold objects not in view.
Summary of Contents for Oxygen GMX
Page 5: ...I n t r o d u c t i o n ...
Page 9: ...C h a p t e r 1 I n s t a l l a t i o n ...
Page 14: ......
Page 15: ...C h a p t e r 2 S o f t w a r e C o n f i g u r a t i o n ...
Page 19: ...C h a p t e r 3 Tr o u b l e s h o o t i n g Te c h n i c a l S u p p o r t ...
Page 23: ...C h a p t e r 4 G l o s s a r y ...
Page 30: ......
Page 34: ......
Page 36: ......