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Large-scale Decoder & Sound Decoder MX695/6/7/9
7
ZIMO SOUND
– Selection and Programming
Sound projects, Sound Collections, free and fee-based projects etc.
Specialties of the ZIMO sound organization over the traditional offerings from other manufac-
turers.
Each sound decoder requires a
sound project in the decoder’s flash memory.
The
sound project is basically a file, composed of the sound samples of a real locomotive (or sev-
eral locomotives in the case of the "Sound Collection", see below), as well as playback instruc-
tions (in the form of schedules, dependencies on operating condition, speed, acceleration,
pitch, etc.) and assignments (to function keys, random generators, switch inputs, etc.).
Each ZIMO decoder comes loaded with a sound project (usually
a “sound collection”, see
below). Different ZIMO sound projects for installation by the user can be downloaded from the
ZIMO sound database at
“Ready to use” projects
(.zpp file) and
often, in addition to that, as
“Full featured” projects
(.zip file):
The “Ready to use” project is a
.zpp file
and can be uploaded to the decoder by the user
with the help of decoder update modules such as the MXDECUP, MXULF, MX31ZL or MX10
command station. The file is placed on an USB stick and the stick plugged into the USB host
socket of the mentioned modules or sent from a computer (connected to the USB client socket
with the software
ZSP
or
ZIRC
installed on the PC) to the decoder. After the sound is uploaded
to the decoder, many assignments and settings can be changed to suit individual tastes (even
though it is a "ready-to-use" project), using the proced
ures and CV’s described in the decoder
manual.
The “Full featured” project on the other hand is downloaded as a
.zip file
from the sound
database; it cannot be uploaded to the decoder directly but can be unzipped and edited with
the help of the
“ZIMO sound program” ZSP.
Assignments and settings can be determined
within ZSP and it is also possible to remove sound samples for external processing or ex-
change them with others; it is therefore possible to create your own or highly indiviualized
sound projects. The result is again a
.zpp
file that can be uploaded to the decoder.
ZIMO sound decoders come preferably with a
“Sound collection”;
this is a special type
of a sound project:
sound samples and CV parameters for several engines (i.e. for 5 engines)
are stored in the decoder
’s memory. The preferred sound for a given locomotive can be se-
lected with the cab (no need to load a different sound sample from the computer).
The user is free to change acoustics of a locomotive to his/her own taste by combining, for ex-
ample, a chuff sound from 5 different chuff samples and one or several whistles (selection is
made using the “CV #300 procedure); other sounds are selected the same way, such as bells,
compressors, steam shovels, oil burners, break squeals etc.
Note: Even normal sound projects ("normal" = for a specific locomotive) comprise the charac-
teristics of a "sound collection", by containing several whistles for example from which one can
be selected using the “CV #300 procedure”.
Among the sound projects available from the ZIMO sound database it must be distin-
guished between the
-
“Free D’load” (= no charge) sound projects,
often produced by ZIMO and the
-
“Coded” (= purchased) sound projects
, from external sound providers.
The "Coded sound projects" are contributed by external ZIMO partners (= providers, for exam-
ple by Heinz Däppen for the Rhaetian Railway and American steam locomotives), who get re-
imbursed by the sale of "load codes". These fee-based projects can be downloaded for free
from the ZIMO Sound Database, but can only be used in
"coded" decoders
, i.e. those in
which the appropriate
"load code"
has been programmed before
hand. “Encoded decoders"
can be purchased with the “load code” pre-installed (subject to a charge, see price list) or the
load code
is purchased later and entered to the appropriate decoder CV’s (# 260, 261, 262,
263). The "load code", which authorizes the use of sound projects of a specific sound supplier
(i.e. the sound projects of Heinz Däppen) applies to one specific decoder which is identified by
its
decoder ID
(CV 250, 251, 252, 253).
In addition to the "Free D'load" and "Coded" projects, both of which are ready for download
on the ZIMOSound Database (see above), there are also the
-
“Preloaded” sound projects;
these are available exclusively as pre-programmed decoders
and this in turn often only installed in new locomotives. “Preloaded” sound decoders are not
usually provided by Zimo, but by model railroad manufacturers and distributors, who are also re-
sponsible for setting the prices. These sound projects are merely listed in the ZIMO Sound Da-
tabase as reference.
Decoders with sound collection
– Selecting a loco type using CV #265
i.e.the
“European steam/diesel collection”:
CV
Designation
Range
Default Description
#265
Loco type selection
1
2
…
101
102
…
1 or
101
Steam =
1
Diesel =
101
= 0, 100, 200: Reserved for future applications
= 1, 2 … 32: Select among various steam sounds stored
in the decoder, i.e. for loco BR01, BR28,
BR50, etc... Chuff sounds as well as other
sounds (whistle, compressor, bell…) will
be matched.
= 101, 102 … 132: Select among various diesel engines
(if several diesel sounds are in the collection).
Operating the sound decoder for the first time
with “Euro steam/diesel” sound collection:
As delivered, the decoder comes with a typical engine sound activated and function-sounds al-
located to function keys:
Function F8
– Sound ON/OFF
sounds played back with a function key remain active regardless whether F8 is on or off (a separate function key
can be assigned with CV #311 to turn the function sound ON/OFF, which could of course also be F8)!
In the case of a decoder with
“European steam collection”
the sound is of a 2-cylinder en-
gine (the chuff rate can only be approximate without further tuning) with automated water
drainage and brake squeal as well as some randomly played stationary sound.
The following sounds are allocated to these
function keys:
F2
– short whistle F7 – coal shoveling or oil burner
F4
– water drain (blow off…) F9 – compressor
F5
– long whistle (playable) F10 – generator
F6
– bell F11 – injector
F1 and F3 are not allocated for sound by default since they are usually required for other tasks.
The following stationary sounds are allocated to the
random sound generator:
Z1
– compressor Z2 – coal shoveling Z3 – injector
The
switch inputs
are allocated to the following by default:
S1
– long whistle S2 – nothing S3 – cam sensor
Содержание MX695
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