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11
Table of Basic Instructions
DX100
11.3 Control Instructions
11-6
11.3
Control Instructions
JUMP
Function
Jumps to the specified label or job.
Additional
Item
* <label character string>,
JOB:<job name>,
IG# (<input group number>),
B<variable number>,
I<variable number>,
D<variable number>
UF# (user coordinates number)
IF statement
Example
JUMP JOB:TEST1 IF IN#(14)=OFF
*
(label)
Function
Indicates a jump destination.
Additional
Item
<jump destination>
8 characters or
less
Example
*123
CALL
Function
Calls the specified job.
Additional
Item
JOB:<job name>,
IG# (<input group number>),
B<variable number>,
I<variable number>,
D<variable number>
UF# (user coordinates number)
IF statement
Example
CALL JOB:TEST1 IF IN# (24)=ON
CALL IG#(2)
(The job is called by the patterns of input signal. In this example, Job 0
cannot be called.)
RET
Function
Returns to the call source job.
Additional
Item
IF statement
Example
RET IF IN#(12)=OFF
END
Function
Declares the end of a job.
Additional
Item
Example
END
NOP
Function
No operation.
Additional
Item
Example
NOP
TIMER
Function
Stops for the specified time.
Additional
Item
T=<time (seconds)>
0.01 to
655.35 s
Example
TIMER T=12.50
IF
statement
Function
Evaluates the specified condition and makes a judgment accordingly.
Described after an instruction that specifies a certain action.
Format:<Item1>=,<>,<=,>=,<,><Item2>
Additional
Item
<Item1>
<Item2>
Example
JUMP *12 IF IN#(12)=OFF
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