File transfer mode
47
File transfer mode
In previous versions, the only way to transfer data between the CS1D and a computer in which PM1D Man-
ager is installed was to load/save the data using a PCMCIA card.
However in V1.6, data edited on your computer can be uploaded to the console, and console settings includ-
ing scenes can be downloaded to the PM1D.
1. Turn off the power of the PW1D power supply, and
then turn it on again.
2. After the opening screen appears, continue press-
ing the left/right switches of the track pad until the
following screen appears.
3. Click the FILE TRANSFER MODE button.
The screen will change as follows, and the system will
wait to be connected to the computer.
4. Connect your computer to the CS1D via the serial
connector or USB connector, and open the CON-
NECTION popup window.
5. Click the UPLOAD button to upload data, or the
DOWNLOAD button to download data.
Hint
If you click CANCEL in the screen shown above
instead of the UPLOAD button or DOWNLOAD
button, the PM1D will start up in normal mode.
Transfer of the scenes and all libraries will begin, and
the PROGRESS popup window will appear, indicat-
ing the progress status. All panel operations are dis-
abled until transfer is completed.
•
For example, transferring all CS1D data to the
computer will take slightly more than one hour,
whether you use a serial connection or a USB
connection.
•
If you want to cancel the transfer, click the CAN-
CEL button on your PC.
A popup window will appear on both the CS1D and
the PC to indicate that transfer has ended.
6. Click the OK button on your PC.
The PC will go off-line, and the PM1D will start up
in its normal state.
Even if the PC is connected to the engine, and PM1D
Manager and the engine are on-line, you can use the
FILE TRANSFER MODE screen to perform file
transfer between the console connected to the engine
and PM1D Manager. In this case, the PM1D Man-
ager settings will be transferred to the console, and
then a connection can be established between the
engine and console. When a connection is estab-
lished between the engine and console, the PC will
temporarily go off-line.