Song Job
MOTIF XF Reference Manual
163
V
oice mode
Song mode
P
a
tt
er
n mode
Mixing mode
Mast
er mode
Utility mode
F
ile mode
P
erf
or
mance
mode
Sampling
mode 1
Sampling
mode 2
R
e
fe
rence
This Job exchanges or “swaps” the specified type of data
between two specified tracks in the current Song.
1
Track
Determines the tracks (01 – 16) to which the Job is applied.
2
Data Type
Determines the type(s) of data to be exchanged. Select the
desired type by checkmarking the appropriate box.
Settings:
Sequencer Event (all events in the track), Play Effect, Mix
Part Parameters
This job mixes all data from two selected tracks (
1
and
2
), and places the result in track
2
. Keep in mind that
applying this Job to tracks with Sample Voices does not
mix the Sample Voices. The Sample Voice itself will not be
mixed.
This Job deletes all data of the selected type from the
selected track.
1
Track
Determines the Song track (01 – 16, tempo, scene, all) to
which the Job is applied.
2
Data type to be cleared
Determines the type(s) of data to be cleared. Select the
desired type by checkmarking the appropriate box.
Settings:
Sequencer Event (all events in the track), Play Effect, Mix
Part Parameter (all Mixing Part parameters), Sample Voice
NOTICE
Undo/Redo cannot be used to undo/redo a Clear operation for
tracks that contain sample data.
n
The Waveform on SDRAM cannot be deleted via this Job even
if the Sample Voice box is checked. If you want to actually
delete the Waveform, use the Delete Job (page 135) in the
Sampling Job mode.
This job rewrites the data in the selected track so that it
incorporates the current Play Effect settings.
1
Track
Determines the Song track (01 – 16, all) to which the Job is
applied.
This Job separates the note events in a drum performance
assigned to a specified track, and places the notes
corresponding to different drum instruments in separate
tracks (tracks 1 through 8). The division table below is
designed assuming the GM Drum Voice is used. If you
want to apply this Job to the sequence data using a Drum
Voice other than a GM Voice, you should confirm the
arrangement of the drum/percussion instruments for each
Drum Voice by using the separate Data List.
02: Exchange Track
03: Mix Track
04: Clear Track
1
1
2
1
2
2
1
2
05: Normalize Play Effect
06: Divide Drum Track
1
1