Arrow Manual
Console Overview
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Console Overview
What is Console?
The included Console application is the companion software interface for the Arrow audio
interface hardware. Console’s analog-style workflow is designed to provide quick access
to the most commonly needed features in a familiar, easy-to-use application.
Console’s function is to control the Arrow hardware unit and its digital mixing and low-
latency monitoring capabilities. Console is where Realtime UAD Processing and Unison
UAD plug-ins are configured and operated.
Important Fundamental Concept:
The primary function of Console is to control
Arrow’s low-latency hardware input monitoring, Unison plug-ins, and Realtime
UAD Processing. Console MUST be used to take advantage of these features.
Console replaces the software input monitoring feature of the DAW mixer.
Console remotely controls the digital mixing and signal processing functions that are
performed within the Arrow hardware. Although Console runs on the host computer, the
computer’s CPU is not performing these audio functions. All audio mixing and signal
processing occurs on the SHARC DSP inside the hardware unit.
Console can be used at the same time as a DAW for front-end signal processing and low-
latency monitoring and/or tracking. Complete Console sessions can be saved as presets
for easy recall of the entire configuration, or individual channel strips can be save and
recalled using Channel Strip Presets. Console can also be used to configure Arrow’s audio
interface I/O settings such as sample rate, clock source, and reference levels.
Note: Arrow interfaces use UAD DSP and memory resources for its internal DSP
mixer. Therefore, the UAD Meters will show DSP and memory usage when Arrow is
connected, even if Console and/or UAD plug-ins are not currently loaded.
Console’s application icon and main window
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