8
Unity Basic Patterns
While 1-hit Unity can be simple for caregivers, many device users find that the
vocabulary in these areas is too limiting. In 1-hit versions, you can say “eat” but not
“food.” You can say “sleep” but not “tired.” Additionally, the dynamic activity rows are
purposefully set up with a limited amount of vocabulary, as it is geared towards early
communicators. If you find that you are adding a great deal of vocabulary to the 1-hit
versions, you probably need to use a sequenced version.
The following section will describe some of the basic patterns in sequenced versions of
Unity. Although the examples are taken from Unity 60 Sequenced, after you learn the
patterns, they are easily applied to the other versions of Unity. Memorizing a pattern
helps you learn new words without memorizing individual sequences.
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Note: For suggestions on
decreasing
the amount of vocabulary in 1-hit versions, and
for adding specialized vocabulary, please see the section titled “Implementing the Unity
Language System.”
If you are using Unity 45 Sequenced, you will notice some alterations from previous
Unity versions (e.g., Unity 45 Full in Vantage Plus). This was done to conserve space,
save keystrokes, and to simplify the word choices.
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