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When in any mode
USS Enterprise NCC-1701
introduction
The twenty third century Phaser co-designed by
Jefferies and Roddenberry was standard issue
aboard Starfleet vessels. Although primarily
intended as defensive weapons, their power,
design and flexibility made them useful for heating
rocks, cutting through armour plating and even
as a backup energy source capable of powering
a small shuttle craft into orbit in an emergency.
This Original Series Phaser Universal
Remote Control
is not a toy: it is an advanced,
gesture based universal remote control,
designed to control home entertainment
equipment such as TVs, DVD players, Blu-ray
players and iPod docks, using infrared codes
learned from conventional remote controls by
the means of gestures rather than by pressing
buttons. A total of nine different gestures and
four separate memory banks enable the Phaser
to learn up to 36 remote control functions.
At the press of the trigger button, the
Phaser pulses and produces one of nine
different Phaser firing sounds (depending on the
setting of the Phaser II dial), and has the power
to instantly stun almost any TV without any
setup required.
charging
Both Phaser I and II are powered by a
rechargeable lithium power cell in the Phaser I.
Before first use charge your Phaser I for two
hours, or until the mode selector button flashes
green. To charge, undock the Phaser I from the
Phaser II by pressing the release button on the
left hand side of the Phaser II and insert the micro
USB cable supplied, and charge from any suitable
powered USB socket. Note: the charging cable
can be found under the stand in the Phaser’s
protective transit case.
The Phaser indicates that it needs charging
by saying “
power cell drained
” after a gesture.
The Phaser I may be used undocked while it is
charging. The Phaser II does not need
charging; it takes its power from the Phaser I.
basic functionality
The Phaser universal remote control consists of
three major components: Phaser I, Phaser II and
the grip. When assembled they create a highly
accurate facsimile of the original Phaser.
The Phaser I houses the Phaser’s three
primary microcontrollers, its rechargeable lithium
battery and its infrared emitter. As a result, the
Phaser I can operate on its own when undocked
from the Phaser II. When undocked, its various
functions are activated by pressing the Phaser I
trigger button located on its underside.
When the Phaser I is docked, its various
functions are activated by pressing the trigger
button above the grip under the main body of
the Phaser II.
docking and undocking the Phaser I
To dock the Phaser I, insert the front of the
Phaser I into the Phaser II front docking recess,
at a slight angle, and then push the back of the
Phaser I into place until the locking catch clicks.
To undock the Phaser I, press the release
button on the left hand side at the back of the
Phaser II to release the locking catch. Lift the
back of the Phaser I and gently pull it backwards
out and away from the Phaser II dock.
Personnel must take care not to damage the
connector pin array when undocking and docking
the Phaser I. The contacts on the bottom of the
Phaser I should never be shorted together.
attaching the grip
To attach the grip, push the asymmetrical locator
pins into their matching slots in the base of the
Phaser II. To secure the grip, gently tighten the
grip-securing bolt with the special Enterprise
screwdriver supplied. Do not over tighten.
powering up and down
Press and hold the mode selector button (a long
press) to power up or power down the Phaser.
operational modes
The Phaser has three main operational modes.
Users can cycle through each mode with a
single short press on the mode selector
button: Practice Mode, short press
Ö
Control
Mode, short press
Ö
FX Mode, short press
Ö
back to Practice Mode again, etc.
Practice Mode
Only correctly trained personnel are permitted
to use the Phaser, so before entering any other
operational mode, all personnel must learn how
to do the movement gestures correctly.
To enter Practice Mode, press the mode
selector button until the
P
is lit red.
In Practice Mode, each time a gesture is
performed while the trigger button is pressed
and held, the Phaser will say which gesture it
thinks has been attempted. If the Phaser
misinterprets a gesture, hold it steady for a few
seconds then repeat the gesture taking care to
use short, accurate, positive movements. Once
the gestures have been mastered, the user is
cleared to move on to Control Mode, where the
use of live infrared (IR) beams will enable the
control of domestic equipment with the Phaser.
Control Mode
To enter Control Mode, press the mode selector
button until the
C
is lit and then double-click press
the mode selector button to select the required
memory bank. Each double-click press will cycle to
the next memory bank and the
C
will glow either
red
,
green
,
blue
or
yellow
depending which
memory bank is selected. Each memory bank
stores up to nine codes. Therefore the Phaser
can store up to 36 codes in total.
To fire a remote control code, press and
hold the trigger button and do one of the eight
movement gestures. Each time a gesture is
performed correctly (while the trigger button is
pressed), the Phaser will fire the infrared (IR)
remote control code that is programmed onto
that gesture.
The ninth gesture is a double trigger button
press; hold the second press to fire constant IR.
Where no IR code has been programmed
onto the gesture, the Phaser will not fire but will
say “
unassigned
“.
Phaser II dial settings from one to nine will
select different Phaser firing sounds. If the
Phaser II dial is set to zero, then each time the
trigger button is pressed and a gesture is
performed correctly, the Phaser will emit the IR
code programmed onto that gesture, make a
quiet click and the emitter will flash, but no
firing sound will be heard. If no IR code has
been programmed onto the gesture, the Phaser
emitter will flash but it will remain silent.
When the Phaser I is undocked, it
remembers the last Phaser II dial setting. The
Phaser I must be docked in order to change the
firing sound setting.
Control Mode:
Any-TV-Off
To stun almost any TV into the off state without
the need to program the Phaser, while in
Control Mode, point the Phaser at a TV then
press the trigger button three times and hold
the third press. As long as you keep holding the
button, the Phaser will fire bursts of IR as it scans
through a sequence of TV on-off remote codes,
emitting each one to find the code that will stun
the TV. Each time it sends an IR code the emitter
will flash. Release the trigger button when the
TV is turned off. Setting the Phaser II dial to zero
will enable a stealth version of this function
where the Phaser scans for the correct code,
but makes no sound and just flashes its emitter.
FX Mode
In FX Mode, after 30 seconds of inactivity the
Phaser hibernates and does not consume any
power unless the trigger button is pressed. It
does not have to be powered down, and so
remains ready for use at a moment’s notice. If
the Phaser I is docked, then pressing the trigger
button fires the Phaser with the firing sound as
set on the dial. If the Phaser I is not docked, then
the firing sound is that of the last dial setting
before the Phaser I was undocked.
In FX Mode, setting nine on the dial selects
the Phaser Overload sound effect. A short press
of the trigger button starts the Overload
sequence and a second short press stops it.
In FX Mode, setting zero on the dial selects
Starship sounds. Pressing and holding the
trigger button and then doing a movement
gesture plays one of eight authentic sounds
from the USS Enterprise.
lock function
The Phaser can be locked to prevent its use by
unauthorised personnel. To lock the Phaser,
press the mode selector button four times
quickly and enter any four-digit Lock Code at
the spoken prompt. To enter the desired four-
digit Lock Code, turn the Phaser II dial to the
first digit then press
the trigger button to
confirm it. Repeat the process for the rest of the
digits of the Lock Code to be stored. As soon the
Lock Code has been entered, the Phaser will
power down and lock itself. The Phaser will
then need to be unlocked by entering the
correct code each time it is powered up.
When the Phaser I is undocked, the code
may be entered by rapidly pressing the mode
selector button to count out each digit of the
code, pressing the trigger button after each
digit to confirm.
If the Lock Code is forgotten, it may be
overridden and erased by entering the master
unlock key: 2254.
The Lock Code can be erased and locking
disabled, by pressing the mode select button
quickly five times whilst the Phaser is unlocked.
programming the Phaser
Before properly trained personnel will be able
to use the Phaser to control equipment in their
quarters, it will need to be programmed with
the infrared (IR) remote control button codes of
those devices requiring control. The Phaser has
nine different gestures or actions. It has four
separate memory banks (red, green, blue and
yellow) and can store one remote control code
per gesture/action in each memory bank,
therefore allowing up to 36 remote control
codes to be stored in total.
The Phaser should only be programmed
when it is undocked. To enter Programming
Mode press the mode selector button with two
short button presses quickly followed by a long
press (holding the button down for three
seconds). The Phaser will say, “
entering
programming mode
”. The mode selector button
will blink once per second while the Phaser is in
Programming Mode.
To program the Phaser, press and hold the
trigger button then perform the desired gesture;
the Phaser will say which gesture has been done,
then the mode selector button will blink rapidly to
signify that it is waiting to receive the IR code
(button press) from a normal remote control.
Hold a normal remote control about 1” (2.5cm)
from the beam emitter of the Phaser I while it is
glowing, and
briefly
press and release the
normal remote control button for the function
you want to program on to that gesture. If the
Phaser received the IR code successfully, it
will say “
OK
”. If it receives no IR signal after
five seconds, it will stop waiting for the IR code,
the emitter will stop glowing and another gesture
will have to be performed to make the Phaser
ready to receive an IR code again.
Further codes may be programmed onto any
other gesture or reprogrammed over the existing
code on the same gesture by repeating this
process, without having to exit Programming
Mode each time a code has been learned.
Two quick presses of the mode selector
button in Programming Mode will cycle
between its four memory banks (red, green,
blue and yellow) allowing storage of up to four
different sets of nine IR remote control codes.
Programming Mode can be exited at any time
with one short press of the mode selector button.
It will automatically exit Programming Mode if
no gestures are performed after one minute.
Programmed IR codes are preserved even if
the battery becomes completely discharged.
However, while in Programming Mode, ten
short presses of the mode selector button erases
all memory banks and performs a factory reset.
Caution: this operation can not be undone.
If programming problems occur
- Try varying the duration of the original remote
control button press from very brief up to
about half a second.
- Try varying the distance from the beam
emitter of the Phaser I to the original remote
control from 0.5” to 2” (1cm to 5cm).
- Try replacing the batteries in the original
remote control.
adjusting the volume
To adjust the Phaser sound volume, press mode
selector button six times and turn the Phaser II
dial to select the volume required. When the
volume is set at the correct level, press the
trigger to confirm the setting. After setting the
volume, remember to reset the dial to the
desired firing sound effect.
care instructions
This Phaser is a sensitive instrument of control
and should be handled with care. Clean only
with a soft, slightly damp cloth; do not immerse
in water; do not insert anything into the
aspirator grille opening. To protect the Phaser
while not on display, keep it safely in its
shock-absorbent transit case.
button pressing guide
The Phaser has many exciting features and two
buttons, which require a number of different
button pressing sequences to access all these
features. Depending on the mode the Phaser is
in, certain button pressing sequences will do
different things.
FX Mode has been designed especially for
play and cosplay. After 30 seconds of inactivity
the Phaser hibernates and does not consume
any power unless the trigger button is pressed,
and so does not need to be powered down and
remains ready for use at a moment’s notice.
charge indicator
Flashes green when
fully charged
micro USB
Charging socket
trigger button
for use when Phaser I is
not docked to Phaser II
trigger button press
Single press and hold trigger button
then do a gesture to fire IR beam
Double press trigger button is the
ninth gesture and fires IR beam
tilt right gesture
Press and hold the trigger
then tilt or rotate the
Phaser by 90˚ to the right,
so that its side is horizontal
tilt left gesture
Press and hold the trigger
then tilt or rotate the
Phaser by 90˚ to the left, so
that its side is horizontal
single press
Single press mode selector
button to cycle though modes
Practice Mode -
P
is lit
Control Mode -
C
is lit
FX Mode -
Fx
is lit
double-click press
While in Control Mode, double
press mode selector button to
cycle though memory banks
Red Memory -
C
is lit red
Green Memory -
C
is lit green
Blue Memory -
C
is lit blue
Yellow Memory -
C
is lit yellow
push pull gestures
Press and hold
trigger button
then jab Phaser
forward or back
about 3” (10 cm)
Note: the same gestures work for
the Phaser I when it is undocked
flick gestures
Press and hold trigger
then do a short sharp
flick of the Phaser left,
right, up or down
about 3” (10 cm)
Phaser II dial
Rotate to select firing
sound. When set to zero
Phaser does not make
any firing sound
release button
Press to eject and
undock Phaser I
heat sink fins
connector pin array
Do not damage or obstruct
magnetic stand catch
Do not place on magnetically
sensitive media
Phaser I
Can be used independently
when not docked to the
Phaser II main body
Phaser II
thumb wheel
Roll back and forward to
raise and lower sight and
aspirator grille
mode selector button
Press to cycle between Practice,
Control and FX modes. When in
Control Mode, a double press
selects the memory bank. An
LED array indicates current
mode and memory setting.
aspirator grille & sight
Raises and lowers together
trigger button
A second trigger button is located
on the underside of the Phaser I
muzzle ring
Rotating ring extends
& retracts emitter
dilithium chamber door
A quarter turn removes door to
reveal dilithium crystal. Crystal
glow matches emitter fire colour
removable grip
Ensure that grip is aligned correctly when
attaching to Phaser II body by matching
asymmetrical locator pins with slots
grip securing bolt
Tighten using screwdriver supplied
Do not overtighten
infrared emitter
emitter
Extends and retracts
about 1” (2.5 cm)
briefly press and release
Do not hold original remote
control button down
Enterprise screwdriver
When in FX Mode
dial setting 1 to 8:
plays set firing sound
dial setting 0:
plays one of eight
authentic sounds from
the Starship Enterprise
dial setting 9:
Phaser overload
Packaging design, manual and illustrations by Chris Barnardo
Hardware and software design by Richard Blakesley
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M
info
@
thewandcompany.com
www.
thewandcompany.com
The Wand
Company
© The Wand Company Ltd. 2013.
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to the following two conditions. 1. This device may not cause harmful
interference. 2. This device must accept any interference received,
including interference that may cause undesired operation.
TM & ©
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STAR TREK
and related marks and
logos are trademarks of CBS Studios Inc. All Rights Reserved.
ITEM No. WRC10914
RETAIN THESE INSTRUCTIONS
FOR FUTURE REFERENCE
PHASER I or II TRIGGER BUTTON
When in Control Mode and in Practice Mode
Phaser fires IR and plays set firing sound - dial setting 1 to 9
Phaser fires IR and makes quiet click - dial setting 0
in Practice Mode, Phaser says gesture but no IR is fired
Any-TV-Off
scan, Phaser
plays set firing sound or
is silent if dial is set to 0
When in Control Mode
MODE SELECTOR BUTTON
Phaser
ON
Phaser
OFF
Phaser
OFF
cycle through modes
exit Programming Mode
enter Control Mode
enter Programming Mode
cycle round through
memory banks
When in Control or
Programming Mode
then use dial to set
Phaser volume –
press trigger to confirm
erase Lock Code
when Phaser is unlocked
enable Lock Code
entry sequence