Tchibo GmbH D-22290 Hamburg · 110767AB3X2XI · 2020-11
IQ-Cube "Mirror"
Dear Customer
This unique IQ cube is solved using the same algorithm
as the well known Rubik’s Cube with the 3 x 3 coloured
surfaces. Nevertheless it is a real challenge, even for
the most ambitious of puzzle-lovers!
The surfaces are the same colour but different sizes,
which makes the cube look very messy when twisted
and makes solving the puzzle challenging.
In this guide, we will explain the solution with the
help of a coloured cube.
By following the guide carefully and using a fair amount
of patience and concentration, you should be able to
solve the cube in no time.
To start off, give the cube a good mix up until all pieces
are well jumbled.
We hope you enjoy using this product. Best of luck!
Your Tchibo Team
How to solve the cube
The IQ-cube comprises 6 surfaces, each made up of 9 pieces of different sizes.
It can be helpful to pay attention to the corners on each piece: Rounded corners
always point towards the middle piece in the final cube. The sharp corners are
located on the edges.
One surface with pieces of a certain thickness corresponds to one coloured surface.
Example: the flattest pieces at the top correspond to the white surface.
The solution for correctly arranging the IQ-cube can be broken down into a number
of goal stages. Theses can be solved – depending on the current state of the cube –
by using various algorithms.
In this context, an algorithm describes a specific sequence of turning movements
carried out once or, in some cases, repeatedly, which always produce the correct
result.
The surface is always determined by the centre piece - even when all other pieces
are at different heights, the surface around the "flattest" middle piece is always
considered the "flattest" surface.
Of course, to begin with, the cube needs to be thoroughly mixed up before you can
start attempting to solve it.
rounded corner
– points towards
middle piece
sharp corner
– points outwards
turn clockwise
F
= front
L
= left
R
= right
U
= up
D
= down
2F
= 2x front
turn anti-clockwise
F'
= front
L'
= left
R'
= right
U'
= up
D'
= down
2F'
= 2x front
F
L
R
U
D
F'
L'
R'
U'
D'
Turning movements and algorithms
2x
2x
Solving the cube in 7 stages
Goal stages – starting from the flattest ("white") surface on the top of the cube
As of stage 4, the cube is then solved with the "white" surface facing downwards
cube
unsolved
1)
level 1:
solve edges
(white cross)
3)
level 2:
solve edges
4)
level 3:
align edges
(yellow cross)
5)
level 3:
arrange edges
6)
level 3:
arrange corners
7)
level 3:
solve corners
turn cube
2)
level 1:
solve corners
Corner piece
(3 colours)
Edge piece
(2 colours)
Middle piece
(1 colour)
Corner piece
(3 sides)
"red"
Edge piece
(2 sides)
Middle piece (1 side)
"blue"
"white"
very flat
very tall
"yellow"
"yellow"