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Tchibo GmbH D-22290 Hamburg · 110767AB3X2XI · 2020-11

IQ-Cube "Mirror"

Dear Customer

This unique IQ cube is solved using the same algorithm 
as the well known Rubik’s Cube with the 3 x 3 coloured 
surfaces. Nevertheless it is a real challenge, even for  
the most ambitious of puzzle-lovers! 

The surfaces are the same colour but different sizes, 
which makes the cube look very messy when twisted  
and makes solving the puzzle challenging. 

In this guide, we will explain the solution with the  
help of a coloured cube.  
By following the guide carefully and using a fair amount 
of patience and concentration, you should be able to 
solve the cube in no time.

To start off, give the cube a good mix up until all pieces 
are well jumbled.

We hope you enjoy using this product. Best of luck!

Your Tchibo Team

How to solve the cube

The IQ-cube comprises 6 surfaces, each made up of 9 pieces of different sizes.  
It can be helpful to pay attention to the corners on each piece:  Rounded corners  
always point towards the middle piece in the final cube. The sharp corners are  
located on the edges.
One surface with pieces of a certain thickness corresponds to one coloured surface. 
Example: the flattest pieces at the top correspond to the white surface.

The solution for correctly arranging the IQ-cube can be broken down into a number 
of goal stages. Theses can be solved – depending on the current state of the cube – 
by using various algorithms. 
In this context, an algorithm describes a specific sequence of turning movements 
carried out once or, in some cases, repeatedly, which always produce the correct  
result.
The surface is always determined by the centre piece - even when all other pieces 
are at different heights, the surface around the "flattest" middle piece is always 
considered the "flattest" surface.
Of course, to begin with, the cube needs to be thoroughly mixed up before you can 
start attempting to solve it.

rounded corner  

– points towards  

middle piece

sharp corner  

– points outwards

turn clockwise
F

  = front 

L

  = left 

R

  = right 

U

  = up 

D

  = down 

 
 
 
 

2F

  = 2x front  

turn anti-clockwise
F'

  = front 

L'

  = left 

R'

  = right 

U'

  = up 

D'

  = down 

 
 
 
 

2F'

  = 2x front 

F

L

R

U

D

F'

L'

R'

U'

D'

Turning movements and algorithms 

2x

2x

Solving the cube in 7 stages

Goal stages – starting from the flattest ("white") surface on the top of the cube 
As of stage 4, the cube is then solved with the "white" surface facing downwards

cube  
unsolved

1) 

level 1:  

solve edges 
(white cross)

3)

 level 2:  

solve edges

4)

 level 3: 

 

align edges 
(yellow cross)

5)

 level 3:  

arrange edges

6)

 level 3:  

arrange corners

7)

 level 3:  

solve corners

turn cube

2) 

level 1:  

solve corners

Corner piece 

(3 colours)

Edge piece 

(2 colours)

Middle piece  

(1 colour)

Corner piece 

(3 sides)

"red"

Edge piece 

(2 sides)

Middle piece (1 side)

"blue"

"white"

very flat

very tall 

"yellow"

"yellow"

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