Vista 5 M3 Digital Mixing System
5-22 AutoTouchPlus
Document generated: 28.08.13
SW V4.9
5.4.1.2
Dynamic Objects
A Dynamic object is defined as any automatable control whose value changes
at one or more timecode locations within a Mix Pass. Any switch, fader, ro-
tary control, and some GC items (automation objects) may be classified as a
‘Dynamic object’. All moves applied to a Dynamic object are remembered
by the automation and replayed at the corresponding timecode location.
Dynamic controls may be adjusted at any time during the mix process and
recorded to a new Mix Pass using
Write Enable
or
Trim Enable
automa-
tion modes. In this way, the value of selected Dynamic objects is updated
from pass to pass. Dynamic controls may also be Auditioned and/or ‘pre-set’
before a punch-in.
All objects will remain static until a move is recorded. Once a move is re-
corded, the object becomes a dynamic control. A dynamic control may be
made static by erasing all recorded moves for that control for the entire pass.
The majority of this document discusses the automation of Dynamic controls.
View
Clicking
View Dyn
will cause the lights for all dynamic controls currently on
the desk to illuminate. This provides a very quick and easy means of identify-
ing dynamic controls.
5.4.1.3
Mix Snapshot
The Mix Snapshot contains two types of data:
• The values for Static objects.
• The initial values for Dynamic objects from the beginning of the Mix Pass
up to the first recorded change.
Every Mix Pass has a Mix Snapshot. When a Mix Tree is first opened, a Mix
Pass is created that contains a Mix Snapshot with a Static value for each
control. The Static value stored in the Mix Snapshot is the current value of
the control at the time the Mix Tree was first opened. As a mix progresses the
following operations occur:
• Changes to Static values are written directly to the Mix Snapshot each time
a new Mix Pass is created.
• Changes made to Dynamic objects are written to timestamps (timecode
locations) within the Mix Pass.
When changes are made to Static Objects, the Mix Snapshot is automatically
updated when the next Mix Pass is generated.
The Mix Snapshot for Dynamic objects may be updated in two ways:
• Using the
Extend Back To:
Begin
Mix Pass function. The value of the
control at the time of a punch-out will be written back to the beginning of
the Mix Pass (essentially updating the Mix Snapshot).
• Performing an ‘Update Mix Snap’ edit using the OFLA offline mix editor.
In normal operation, use of the Mix Snapshot is mostly transparent to the user
and there is no need for manual updates.
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