USO
RESTRITO
Macros
281
Control block
Event
Flexi Pad
Recalling the following data
• Effects
• Snapshots
• Shotbox
• Wipe snapshots
• DME wipe snapshots
• Key snapshots
Following operations
• Selection of effect execution, rewind,
fast forward, execution direction
• Auto transition and key on/off for
independent key transition
b)
• Pattern limit on/off
Device control
block
• VTR/disk recorder/Extended VTR /
frame memory clip playback, stop, fast
forward, rewind, cue-up, start point
setting
• VTR/disk recorder record
• Frame memory clip loop setting
Menu panel
• Disk recorder/Extended VTR file
recalling
• Recalling the functions assigned to
[PREFS 1] to [PREFS 16] buttons
• Execution of a menu macro
• Frame memory clip recalling
Control block
Event
Cross-point
control block
• Cross-point selection
• Recalling a function assigned to a 2nd
row key button
• AUX mix transition on/off
a)
Transition control
block
• Auto transition and cut for the transition
execution section
• Auto transition and key on/off for
independent key transition
b)
• Next transition setting
• Transition type selection
• Pattern limit on/off
• Key snapshot recall
• VTR/disk recorder/Extended VTR /
frame memory clip playback, stop, cue-
up
c)
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Macros
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Macros
Overview
The term “macro” refers to the function whereby a
sequence of signal selections and other operations on the
control panel is saved as data in memory, so that it can be
recalled as required to automatically execute the same
sequence of operations.
To record menu operations in memory, use a menu macro
Macro registers
The area of memory that holds a macro is termed a “macro
register.” For each control panel there are 250 macro
registers, numbered 1 to 250.
Events
The individual control panel operations constituting a
macro are termed “events.” One macro can contain a
maximum of 99 events.
The following table shows the operations for each control
block of the control panel that can be saved as events in a
macro.
a) ICP-6520/6530 only.
b)
In the case of an event that inserts or deletes a key, the key state at the time
of event registration (inserted or not inserted) is also saved in the macro.
When the macro is executed, the event is only replayed if the key state
matches the saved state.
Example: For a macro with an event that inserts/deletes a key, when the
macro is executed, if the key was inserted it is deleted, but otherwise
nothing occurs as concerns keying.
c)
Function valid only when [PLAY], [STOP], and [CUE] have been set in
the Setup menu.
Macro Creation and Editing
You can create or edit a macro by recalling a macro
register.
To create a new macro, recall an empty macro register, and
create the desired sequence of events (by executing the
sequence of operations on the control panel that you want
to save as events in the macro).
To add an event to an existing macro, recall the register
holding the macro, and create the event you want to add.