
12 | WORKING WITH CONSOLE 1 FADER
5
Working with Console 1 Fader
The control panels
When you instantiate the Console 1 plugin on an audio
track in your DAW (Digital Audio Workstation), you
are greeted with a plugin window. This is a miniature,
one-channel version of the real Console 1 Fader inter-
face and shows many of the functions for one track.
When you press the Display On button on Console 1
Fader (the physical unit), the big interface appears. We
call it the OSD, short for On-Screen Display. Every-
thing you do on your physical console is reflected here.
If you feel the OSD windows is too big, you can resize it
by grabbing the sizing handle in the lower right corner.
If you have a second computer monitor, you may want to
drag the OSD to the second screen. You can move the
OSD by clicking and dragging anywhere in the OSD
area.
The small plugin window
The Console 1 Fader plugin window, that pops up after
you have initiated the plugin on a track, can be used for
a number of things.
First of all, it provides an easy method for checking
that everything is working as it should. Just move the
slider to confirm that Console 1 Fader works correctly.
By clicking the Softube logo, you can see what version
you’re using.
The Manual button in the lower right corner opens this
manual. Very handy!
Under Setup, different settings for Open GL (a standard
for rendering graphics on your screen) can be found.
These may affect your CPU mileage or graphical issues
with non-supported DAWs. If you don’t want full DAW
integration, here’s where you can turn it off. The value
display setting can also be found here.
While travelling, and if your Console 1 Fader unit is not
available, you may use this small panel to make basic
adjustments.
Plugin window if only Console 1 Fader is installed
Plugin window looks like this, if both Console 1 and
Console 1 Fader are installed