16
Ordercode: 50702
SM-16/2 FX
Mode 3
– HTP channels fade as set by the HTP times, or with the fader if times are set to 0. LTP
channels are controlled by the fader position (except Instant channels). The initial value of LTP is 0.
Set the LTP fade time to 0 to use this mode.
Chase
With the SM-16/2 FX controller you are able to edit one chase with up to 100 steps. There are 16 chase
buttons on 5 pages. A total of 80 chases can be stored.
Programming a chase
To program a chase, you have to change the lighting of the fixture for each step of the chase. The
contents of the programmer are recorded as a step.
You can program all the fixtures manually for each step or you can use the “Include button” to load the
information from scenes you have already recorded.
You cannot use an existing scene as a chase step just by turning it on. You have to use the “Include”
button to load the scene into the programmer.
01)
Press <Record>
02)
Press <B> [Record Chase].
03)
Press the Unit button of the chase.
04)
Set up the lighting for the first step, either manually or using the “Include” button for existing scenes.
05)
Press <Enter> to store the programmer contents as step 1 of the chase.
06)
Press <Clear>.
07)
Repeat from step 01.
08)
Once the chase programming is finished, press <Record> to exit.
09)
Press <Clear> after saving the chase. Otherwise when you try to play it back, the programmer will
override the chase and you won’t see the chase properly.
The current step number is displayed in the prompt line.
You can program shapes in a chase. If the same shape is saved in subsequent steps, it will continue
from step to step. If not it will stop at the end of the step time. The console considers the shape to be
the same if you don’t press <Clear> after the previous step. Also the console considers the shape to
be the same if you don’t change the speed, size or spread of the shape from the previous step. Or if
you choose to include the shape from the previous step and don’t change it.
Max. 100 steps can be edited in a chase.
Running a chase
To run a chase, keep the Chase Page button activated and push up a fader or press a chase button.
Two or more chases can be run simultaneously.
All the HTP (brightness) channels of the chases are controlled by the faders. The LTP (movement)
channels will follow the chase if the fade time is set.
Connecting a chase to the controls
When a chase is running, the playback control will automatically be connected to the chase. Running
the second chase, the playback control will be connected to the new chase.
By pressing the corresponding Unit button you can set which chase is connected for playback
control.
Setting speed and crossfade
You can use the wheels to adjust the speed and fade time of a chase when the chase is selected.
Speed (S):
The interval time between two steps. But, the “time” here is the global time. If some steps
are set with a certain time, each step will have a different time.
Crossfade:
It means the ratio of Wait Time to Fade Time within the interval time between two steps.
The two values on the screen are the HTP slope ratio and the LTP slope ratio. FF means the total time
is a slope time , the wait time is 0. When the value is 70, it means that 70% of the total time is slope
time and the rest is wait time. Use <Wheel B> to adjust this value.
Wait Time:
For example, a fixture is moving from point A to point B. The wait time is set to 3
seconds. The fixture stops at point A for 3 seconds and after 3 seconds the fixture will start moving.
Содержание SM-16/2 FX
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