4
5
Getting Started
Sequential
Prophet Rev2 User’s Guide
Getting Started
To recall the basic preset using the Global Menu:
1. Press the
global
button.
2. Use the
parameter
knob to select
basic
program
.
3. Press the
write
button.
Saving a Program
If you’ve created a sound that you like, you’ll probably want to save it.
Saving a program overwrites a previously saved program. Sound design-
ers often save many incremental versions of a program as they continue
to refine it. These intermediate versions often make good jumping off
points for new sounds.
To save a program to the same preset location:
1. Press the
write
button. Its LED begins blinking.
2. Press the
write
button again. Its LED stops blinking and the program is
saved.
To save a program to a different location:
1. Press the
write
button. Its LED begins blinking.
2. Turn the
bank
or
program
knobs to select a new location. You can only
save to
banks U1-U4
.
3. Press the
write
button again. Its LED stops blinking and the program is
saved.
Saving a program saves any edits to programs on both Layer A and Layer B.
Canceling Save
Sometimes you may want to cancel saving a program before you commit.
To cancel the save process before you commit:
• If the
write
button LED is flashing, press the
global
button. The
write
LED stops flashing and saving is canceled. You can return to editing if
you want.
Comparing Before You Save
Before saving a program to a new location, it’s a good idea to listen to the
program in the target location to make sure you really want to overwrite it.
To evaluate a program before you overwrite it:
1. Get ready to save by pressing the
write
button. It starts flashing.
2. Press the
compare
button. Its LED lights up.
3. Use the
bank
and
program
knobs to navigate to the sound you want to
compare and play the keyboard to hear the sound.
4. To disable the compare function and go back to the edited sound, press
the compare button again to turn it off. (Programs can’t be written
while in compare mode.)
5. If you want to save the edited sound, the
write
button is still flashing
and ready to save, so navigate to a location with the
bank
and
program
knobs and press
write
. The sound is saved.
6. Alternatively, if you want to cancel saving and continue editing, press
the
global
button. Saving is canceled.
Naming a Program
You can rename a program when the
write
command is active.
To rename a program:
1. Press the
write
button. Its LED begins blinking.
2. Turn the
parameter
knob to move the cursor forward or backward
3. Turn the
value
knob to select a character.
4. When you’re done naming the program, press the
write
button again.
Its LED stops blinking and the program is saved.