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EXPLANATION OF TEST AND DATA DISPLAY
9-2-8 COIN ASSIGNMENTS
Changes the settings of the credit increments for each coin
inserted.
The game program uses the credit setting set here to manage
the number of credits. Credit settings are saved to the main
board after exiting from SYSTEM TEST MODE. Changing
credit settings will clear the current credit number saved as
backup.
NOTE: This game keeps record of credits even if the power
is turned off.
However, if the game is set to "2+ Coins = 1
Credit", turning the power off and back on or
entering and leaving TEST MODE will clear any
fractional credit amounting to less than 1 credit.
Also, if the BONUS ADDER is set to ON, any
bonus will be cleared as well. For example, the
game being set to five coins equaling one bonus.
If the power is turned off and back on or the game
enters and leaves TEST MODE after three coins
have been inserted, inserting the remaining two
required coins will not result in a bonus.
COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON
COIN CHUTE #1 COIN TO CREDIT RATE
1 COIN(S) COUNT AS 1 CREDIT(S)
COIN CHUTE #2 COIN TO CREDIT RATE
1 COIN(S) COUNT AS 1 CREDIT(S)
DETAIL SETTING
GAME COST SETTING
->EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
COIN CHUTE TYPE is set to "COMMON"
1
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to confirm
selection of the item.
2
Each item is explained below.
3
Select EXIT and press the TEST Button. The SYSTEM MENU screen reappears.
COIN CHUTE TYPE
Set this according to the specifications of the cabinet’s coin chute.
NOTE: Set the COIN CHUTE TYPE to COMMON for this game.
COMMON
This is for cabinets where multiple players use a shared coin
chute. Coins inserted by each player are counted towards a
shared number of credits. Up to 2 coin chutes (#1, #2) can be
used, and COIN CHUTE #1 and COIN CHUTE #2 can also be
set separately.
INDIVIDUAL This is for cabinets that have separate coin chutes available for
each player. Coins inserted by each player are counted towards
their respective number of credits. COIN CHUTE #2 COIN TO
CREDIT RATE cannot be set.
COIN CHUTE #1 COIN TO
CREDIT RATE,
COIN CHUTE #2 COIN TO
CREDIT RATE
Set the number of inserted coins that count toward what portion of a credit.
" COIN(S) COUNT AS CREDIT(S)" displays the ratio of coins to credits.
If COIN CHUTE TYPE is set to COMMON, COIN CHUTE #1 and COIN
CHUTE #2 can also be set separately.
DETAIL SETTING
Go to this page to set the credit increments for coin insertion on COIN CHUTE #*
COIN TO CREDIT RATE in further detail. For details, see DETAIL SETTING.
GAME COST SETTING
Go to this page to set the credits required to start and to continue. For details, see
GAME COST SETTING.
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Содержание TETRIS GIANT
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Страница 13: ...4 HANDLING PRECAUTIONS 1 440 WS0293 EG DKC 1007 01 DKC 1007 01 DKC 0006 01...
Страница 179: ...170 PARTS LIST 15 DKC 1160 D 1 2 AC UNIT 1 1 2 1 101 1 102 1 103 1 202 2 203 3 204 3 205 1 FOR EARTH 104 1 201 2 3 1 21...
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Страница 210: ...201 WIRING DIAGRAM 23 23 WIRING DIAGRAM D 1 3...
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