Programming Instructions for Control Board Update
Power to the board must be off anytime the dip switches are changed or the new settings will not be registered.
Programming Dollar Payout and Dollar Coin Payout
The board is capable of making change for up to a $100 dollar bill. The dollar bill validator determines the notes
accepted. Upon acceptance of a good note, the validator pulses the board once for each dollar value accepted. A
$1 dollar bill will pulse the board once. A ten-dollar bill pulse the board 10 times. Once the board receives these
pulses, it will begin making change.
Program the board by selecting the number of coins you wish to dispense from each hopper for each dollar pulse.
The amount of coins to be dispensed from each hopper is programmed by setting the switches on the six small dip
switch banks. The upper banks labeled DIP L, DIP C and DIP R are used to program the amount of coins to be
dispensed when a $1 bill is inserted. If a $2 bill is inserted twice the amount of coins is dispensed.
The lower three sets of 5-position dip switch bands are used to determine the amount of quarters to be dispensed
when a $5 bill is inserted. When a $10 is inserted twice the amount programmed is dispensed. A $20 bill will
dispense four times the amount.
When the board arrives it will be set to dispense four coins per dollar value inserted. It will also be in “hopper
swapper mode; switch #10 ON in bank.
Programming Instructions for Control Board Update
Coin Payout and Permitted Overpay
Dip switch bank #1 is used to program the payout for a non-dollar value coin and permitted overpay. Switches 1-5
designate the amount of coins that must be inserted before coin(s) from the left hopper are dispensed. Dip
switches 6-8 designate the amount of coins that will be dispensed. Dip switches 11 and 12 control the permitted
overpay feature. This feature would be used to reduce possible service calls if the clutch mechanism of a hopper
motor was failing. If the motor was not stopping immediately upon feeding coins and occasionally overpaid a coin
this feature would be used until the motor was replaced. With both switches 11 and 12 “On”, up to three coins can
be overpaid before the board shuts down.
ON
1.
1 coin to start
2.
2 coins to start
3.
4 coins to start
4.
8 coins to start
5.
16 coins to start
6.
1 coin dispensed
7.
2 coins dispensed
8.
4 coins dispensed
9.
Future option – custom programming available
10.
Future option – custom programming available
11.
1 coin overpaid total for shutdown
12.
2 coins overpaid total for shutdown
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1
2
3
4
5
6
7
8
9
10
11
12
}
Coins In
}
Coins Out
}
Future Use
}
Slippage