47
MFX/Chorus/Reverb Parameters
27: TREMOLO CHORUS
This is a chorus effect with added Tremolo (cyclic modulation of volume).
Tremolo Chorus
L in
R in
L out
R out
Balance D
Balance D
Balance W
Balance W
Parameter
Value
Explanation
Pre Delay
0.0–100[msec]
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Chorus Rate #
0.05–10.00[Hz], note
Modulation frequency of the chorus effect
Chorus Depth
0–127
Modulation depth of the chorus effect
Tremolo Rate #
0.05–10.00[Hz], note
Modulation frequency of the tremolo effect
Tremolo Separation
0–127
Spread of the tremolo effect
Tremolo Phase
0–180[deg]
Spread of the tremolo effect
Balance #
D100:0W–D0:100W
Volume balance between the direct sound (D)
and the tremolo chorus sound (W)
Level
0–127
Output level
28: SPACE-D
This is a multiple chorus that applies two-phase modulation in stereo.
It gives no impression of modulation, but produces a transparent chorus effect.
L in
R in
Space D
Space D
L out
R out
2-Band
EQ
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
Parameter
Value
Explanation
Pre Delay
0.0–100[msec]
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Rate #
0.05–10.00[Hz], note
Frequency of modulation
Depth
0–127
Depth of modulation
Phase
0–180[deg]
Spatial spread of the sound
Low Gain
-15–+15[dB]
Gain of the low range
High Gain
-15–+15[dB]
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct sound (D)
and the chorus sound (W)
Level
0–127
Output level
29: 3D CHORUS
This applies a 3D effect to the chorus sound. The chorus sound will be positioned 90
degrees left and 90 degrees right.
L
R
3D Chorus
2-Band
EQ
2-Band
EQ
R out
L out
Parameter
Value
Explanation
Filter Type
Type of filter
OFF
No filter is used
LPF
Cuts the frequency range above the Cutoff Freq
HPF
Cuts the frequency range below the Cutoff Freq
Cutoff Freq
200–8000[Hz]
Center frequency when using the filter to cut a
specific frequency range
Pre Delay
0.0–100[msec]
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Rate #
0.05–10.00[Hz], note
Frequency of modulation
Depth
0–127
Modulation depth of the chorus effect
Phase
0–180[deg]
Spatial spread of the sound
Output Mode
The optimal 3D effect will be achieved.
SPEAKER
When using speakers
PHONES
When using headphones
Low Gain
-15–+15[dB]
Gain of the low range
High Gain
-15–+15[dB]
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct sound (D)
and the chorus sound (W)
Level
0–127
Output level
30: 3D FLANGER
This applies a 3D effect to the flanger sound. The flanger sound will be positioned
90 degrees left and 90 degrees right.
L
R
3D Flanger
2-Band
EQ
2-Band
EQ
R out
L out
Parameter
Value
Explanation
Filter Type
Type of filter
OFF
No filter is used
LPF
Cuts the frequency range above the Cutoff Freq
HPF
Cuts the frequency range below the Cutoff Freq
Cutoff Freq
200–8000[Hz]
Center frequency when using the filter to cut a
specific frequency range
Pre Delay
0.0–100[msec]
Adjusts the delay time from when the direct
sound begins until the flanger sound is heard.
Rate #
0.05–10.00[Hz], note Frequency of modulation
Depth
0–127
Depth of modulation
Phase
0–180[deg]
Spatial spread of the sound
Feedback #
-98–+98[%]
Adjusts the proportion of the flanger sound that
is fed back into the effect.
Negative (-) settings will invert the phase.
Output Mode
The optimal 3D effect will be achieved.
SPEAKER
When using speakers
PHONES
When using headphones
Low Gain
-15–+15[dB]
Gain of the low range
High Gain
-15–+15[dB]
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct sound (D)
and the flanger sound (W)
Level
0–127
Output level
31: 3D STEP FLANGER
This applies a 3D effect to the step flanger sound. The flanger sound will be
positioned 90 degrees left and 90 degrees right.
L
R
3D Step Flanger
2-Band
EQ
2-Band
EQ
R out
L out
Parameter
Value
Explanation
Filter Type
Type of filter
OFF
No filter is used
LPF
Cuts the frequency range above the Cutoff Freq
HPF
Cuts the frequency range below the Cutoff Freq
Cutoff Freq
200–8000[Hz]
Center frequency when using the filter to cut a
specific frequency range
Pre Delay
0.0–100[msec]
Adjusts the delay time from when the direct
sound begins until the flanger sound is heard.
Rate #
0.05–10.00[Hz], note
Frequency of modulation
Depth
0–127
Depth of modulation
Phase
0–180[deg]
Spatial spread of the sound
Feedback #
-98–+98[%]
Adjusts the proportion of the flanger sound that
is fed back into the effect.
Negative (-) settings will invert the phase.
Step Rate #
0.10–20.00[Hz], note
Rate (period) of pitch change
Output Mode
The optimal 3D effect will be achieved.
SPEAKER
When using speakers
PHONES
When using headphones
Low Gain
-15–+15[dB]
Gain of the low range
High Gain
-15–+15[dB]
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the direct sound (D)
and the flanger sound (W)
Level
0–127
Output level
3
3
3
3
3