182
Editing Songs
Rate (Shuffle Quantize Rate)
This parameter is used when Shuffle Quantize is selected. Specifies
how far apart you want a down-beat specified by the Shuffle
Resolution parameter to be from the up-beat that immediately
follows. By shifting the timing of an up-beat, you can create a
“swing” feel. A setting of “50%” will place the timing of the up-beat
note at the exact mid point between the down-beat and the next
down-beat. A setting of “0%” will move the up-beat note to the same
timing as the previous down-beat. A setting of “100%” will move it
to the same timing as the following down-beat.
Value:
0–100%
fig.19-010.e
Quantize Template (Quantize Template)
Specifies the template you wish to use.
Here is a list of preset groove templates.
*
The templates are designed for a 4/4 time signature. Applying them to
a performance of a different time signature may not produce the
desired result.
*
The style names shown here are only for your convenience; they are
not intended to imply that the templates are usable only for the named
style. You can certainly try them with other styles of music.
Timing (Quantize Timing)
This specifies how much a note will move toward the timing
interval of the template you pick. At a setting of 100%, the
note will be perfectly timed with the template. At a setting of
0%, the note will not move at all.
001
Dance (small dynamics)
002
Dance (large dynamics)
003
Dance (light swing)
004
Dance (heavy swing)
005
Dance (dragging beats, small dynamics)
006
Dance (dragging beats, large dynamics)
007
Dance (dragging beats, light swing)
008
Dance (dragging beats, heavy swing)
009
Dance (pushing beats, small dynamics)
010
Dance (pushing beats, large dynamics)
011
Dance (pushing beats, light swing)
012
Dance (pushing beats, heavy swing)
013
Fusion (small dynamics)
014
Fusion (large dynamics)
015
Fusion (light swing)
016
Fusion (heavy swing)
017
Fusion (dragging beats, small dynamics)
018
Fusion (dragging beats, large dynamics)
019
Fusion (dragging beats, light swing)
020
Fusion (dragging beats, heavy swing)
021
Fusion (pushing beats, small dynamics)
022
Fusion (pushing beats, large dynamics)
023
Fusion (pushing beats, light swing)
024
Fusion (pushing beats, heavy swing)
025
Reggae (small dynamics)
026
Reggae (large dynamics)
027
Reggae (light swing)
028
Reggae (heavy swing)
029
Reggae (dragging beats, small dynamics)
030
Reggae (dragging beats, large dynamics)
Original performance data
Rate= 25%
Rate= 50%
Rate= 75%
Rate=100%
Up
beat
Up
beat
Up
beat
Up
beat
031
Reggae (dragging beats, light swing)
032
Reggae (dragging beats, heavy swing)
033
Reggae (pushing beats, small dynamics)
034
Reggae (pushing beats, large dynamics)
035
Reggae (pushing beats, light swing)
036
Reggae (pushing beats, heavy swing)
037
Pops (small dynamics)
038
Pops (large dynamics)
039
Pops (light swing)
040
Pops (heavy swing)
041
Pops (dragging beats, small dynamics)
042
Pops (dragging beats, large dynamics)
043
Pops (dragging beats, light swing)
044
Pops (dragging beats, heavy swing)
045
Pops (pushing beats, small dynamics)
046
Pops (pushing beats, large dynamics)
047
Pops (pushing beats, light swing)
048
Pops (pushing beats, heavy swing)
049
Rhumba (small dynamics)
050
Rhumba (large dynamics)
051
Rhumba (light swing)
052
Rhumba (heavy swing)
053
Rhumba (dragging beats, small dynamics)
054
Rhumba (dragging beats, large dynamics)
055
Rhumba (dragging beats, light swing)
056
Rhumba (dragging beats, heavy swing)
057
Rhumba (pushing beats, small dynamics)
058
Rhumba (pushing beats, large dynamics)
059
Rhumba (pushing beats, light swing)
060
Rhumba (pushing beats, heavy swing)
061
Samba (for Pandeiro, etc.)
062
Samba (for Surdo, Timbale)
063
Axe (for Caixa)
064
Axe (for Surdo)
065
Salsa (for Cascala)
066
Salsa (for Conga)
067
Triplets
068
Quintuplets
069
Sextuplets
070
Septuplets over two beats
071
Lagging triplets
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