WARNING: EPILEPSY AND SEIZURES
READ BEFORE OPERATING YOUR SKANNERZ TV
A few people may experience epileptic seizures when viewing flashing lights or patterns
in our daily environment. These persons may experience seizures while watching TV
pictures or playing video games. Players who have not had any seizures may nonethe-
less have an undetected epileptic condition.
Consult your physician before playing video games if you have an epileptic condition
or experience any of the following symptoms while playing video games: altered vision,
eye or muscle twitching, other involuntary movements, loss of awareness of your sur-
roundings, mental confusion and/or convulsions.
SETTING UP
BATTERY INSTALLATION (Four (4) “AA” (LR6) and Three
(3) AAA (LR03) Batteries Needed)
On the back of the main unit, remove the battery compartment and insert four (4) “AA”
batteries as indicated inside the compartment (alkaline batteries recommended).
Replace the battery compartment door. Do not over-tighten.
On the bottom of the handheld scanner, remove the battery compartment and insert
three (3) “AAA” batteries as indicated inside the compartment (alkaline batteries rec-
ommended). Replace the battery compartment door. Do not over-tighten.
NOTE:
Batteries in the Main Unit should give you about 10 hours of game play (if alkaline
batteries are used). The game will not operate normally when the batteries begin to run
low. The screen may be blurred and resetting the game may not work. Be sure to install
fresh batteries. The handheld scanner has a low battery indicator.
WARNING!!!
In order not to lose your monsters, when unplugging the handheld scanner from the
main unit, or after scanning, wait 30seconds to allow the scanner enter sleep mode
before batteries are replaced.
ADULT SUPERVISION IS RECOMMENDED WHEN INSTALLING BATTERIES.
CONNECTING TO YOUR TV
To connect ScannerzTV directly to a TV, the TV must be equipped with audio and
video input jacks. They are commonly found on the front of the TV near the contrast,
color, and picture adjustment controls; or on the back of the TV near the antenna and
cable/satellite jacks.
Insert the yellow video plug from the game into the Video-In (yellow) jack on the TV.
Insert the white audio plug from the game into the left Audio-In (white) jack on the TV.
Set your TV to the appropriate video input mode. (See your TV’s operating manual for
details.)
CONNECTING TO YOUR VCR
If your TV doesn’t have audio and video input jacks, you can connect ScannerzTV to
your VCR.
Insert the yellow video plug from the game into the Video-In (yellow) jack on the VCR.
Insert the white audio plug from the game into the left Audio-In (white) jack on the VCR.
Set your TV and VCR to the appropriate video input mode. (See your TV and VCR
operating manuals for details.)
NOTE:
If your TV or VCR does not have AV inputs, a “Y” adapter may be purchased
separately at any electronics store.
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING CABLES TO A TV
AND VCR.
BUTTON FUNCTIONS: MAIN UNIT CONSOLE
Note:
If only one (1) handheld controller is attached, the Main Unit functions as the 2nd
player controller.
•
[Power]
- Turns game On/Off.
MODEL 76015
For 1 or 2 players / Ages 8 and up
INSTRUCTION MANUAL
P/N 823A2500 Rev.A
E
•
[D-Pad] (8-way directional control)
- Navigates through options in menu screens.
- Controls monster movement in Battle and during Duels.
•
[A] button
- Confirms selections in menu screens.
- Activates weapon during arena combat.
•
[B] button
- Goes back one level in menu screens.
- Brings up item/options menu during Battle.
BUTTON FUNCTIONS: HANDHELD SCANNER
•
[D-Pad] (8-way directional control)
- Navigates through options in menu screens.
- Controls monster movement in Battle and during Duels.
•
[A] button
- Turns scanner On to scan UPC codes.
- Confirms selections in menu screens.
- Activates weapon during arena combat.
•
[B] button
- Goes back one level in menu screens.
- Brings up item/options menu during Battle.
•
LEDs (Red & Green)
- Indicates result of scans.
SCANNING
Collecting monsters and items is performed by scanning UPC codes with a handheld
scanner/controller in a manner similar to previous Skannerz products. The scanner abil-
ity of the controller unit only functions when it’s not attached to the main console.
• When disconnected, the player must press [A] to ‘wake’ the unit.
• When the unit wakes the Scanning light turns on, the Green light flashes twice, and
the “Ready” alert sound confirms that the scanner is active.
• If the player does not scan a UPC code for 10 seconds, the scanner unit turns off and
the player has to press [A] again to wake it.
• For best results, make sure to start scanning in a blank area (one without any bar-
code stripes), and smoothly sweep the scanning sensor over the stripes. Skannerz
read codes best when you move the unit so it takes about a second to cross the
whole barcode. Don’t sweep the Skannerz sensor back and forth.
• If the player scans a UPC code, the Scan sound plays and the following happens:
- If the scan is successful (entire UPC code read) –
- If the UPC code produces an item, Item Acquired plays and the Green LED turns
on for 3 seconds.
- If the player has already collected this item the Already acquired sound plays
(Note: The player can keep up to 5 Health potions in their inventory at any time)
- If the UPC code produces a ‘Tech’ monster, the Tech sound plays and…
- If the player has not already collected this monster the green LED turns on for
3 seconds.
- If the player has already collected this monster the green and red LED flashes
quickly for 3 seconds and the Already acquired sound plays.
- If the UPC code produces a ‘Power’ monster, the Power sound plays and…
- If the player has not already collected this monster the green LED turns on for
3 seconds.
- If the player has already collected this monster the green and red LED flashes
quickly for 3 seconds and the Already acquired sound plays.
- If the UPC code produces a ‘Magic’ monster, the Magic sound plays and…
- If the player has not already collected this monster the green LED turns on for
3 seconds.
- If the player has already collected this monster the green and red LED flashes
quickly for 3 seconds and the Already acquired sound plays.
- If the scan is unsuccessful (partial UPC code read), the Bad Read sound plays and
the red LED flashes quickly for 3 seconds.
• If a player scans a monster they already have, any stats that have been improved via
training are NOT lost.
• If the player presses and holds both [A] and [B] for 2 seconds, the Green and Red
LEDs flash to indicate the number of monsters that the player has in their stable. The
Green LED represents 10s and the Red LED represents 1s, with each LED (Green
first, then Red) flashing as many times as needed to convey the number. For example,
43 would be indicated by the Green LED flashing four times and then the Red LED
flashing three times (4x10 + 3x1 = 43), while 68 would be indicated by the Green LED
flashing six times and then the Red LED flashing eight times (6x10 + 8x1 = 68).
• The scanner unit has a low battery indicator that warns the player if they need to
change the scanner’s batteries (to prevent loss of all their monsters). If the battery
is low, when the player presses [A] to activate the scanner the scanner LED will flash
repeatedly (rather then staying on). The player will have a short period of time in
which to change the batteries without losing their monsters.
•
WARNING!!!
In order not to lose your monsters, when unplugging the handheld scanner from the
main unit, or after scanning, wait 30seconds to allow the scanner enter sleep mode
before batteries are replaced.
Scanner/Console Connection
The majority of monsters downloaded from the handheld unit to the main console occur
when the unit is turned on:
- If both scanners are plugged in then the player with their scanner unit in the left port is
considered the ‘Blue Player’ and the player with their scanner unit in the right port is
considered the ‘Red Player’. Monsters are then downloaded from the handheld units.
- If there’s only one scanner plugged in (in either port) then that player is considered
to be the ‘Blue Player’ and monsters are then downloaded.
- If neither player has a scanner unit plugged in when the unit is turned on, then a mes-
sage appears that tells where the player is meant to connect their handheld unit:”
- If a player inserts a scanner then the game goes immediately to the ‘data down-
load’ screen and then the Main Menu.
• If either player unplugs their scanner then a menu appears asking the player to re-
connect – assuming the player plugs it back in then the game continues where they
left off (if a different scanner is plugged then this will be treated as a ‘new player join-
ing’ event, as outlined above). The player may also choose the option to quit (which
takes them back to the Main Menu) so if one player is still connected then they may
continue playing but against the CPU.
• Data upload from the main console to the handheld unit happens at the following points:
- After a two-player Battle, when the winning player captures one of the rival’s monsters.
- After a Duel, when the winning player receives their statistics.
MAIN MENU
• The player(s) have the following options in the menu screen (note: If no controllers
are attached to the main console, the player(s) will not be able to navigate the menu
options):
-
Battle –
Player(s) select this mode in order to play 1-2 player Battle games (this is
the default selection). If either player has collected fewer than 3 monsters (i.e. less
than needed to fight a Battle), then this option will not be available.
-
Duel –
Player(s) select this mode in order to play training Duels.
-
Bestiary –
Player(s) select this mode to view any monsters collected.
-
Options –
Player(s) select this mode to change game options.
Using the D-Pad either on the handheld controller (1) or on the main console, the player
navigates through the menu options. Once the player has chosen an option, select it
using the [A] button on the controller or the main console.
At any point during menu navigation, pressing [B] on either the controller or the main
console returns you one menu screen.
Playing ScannerzTV
There are two main modes in Skannerz TV: Battle and Duel. Each mode has several
different play options. In addition, the player can view their Bestiary (i.e. their collection
of monsters).
•
Battle –
In this mode the player can construct their own custom monster ‘army’ and
send it into battle against either the computer or a friend on a chess-style grid. Each
player takes turns moving their monsters. When one monster lands on another, then
a Duel commences to determine who survives. There are several different game varia-
tions that players can choose between, such as Flag Grab and Infected (see below).
- To move a monster, the player first moves the cursor using the [D-Pad] so that it’s
under the desired creature and then ‘selects’ it by pressing [A]:
- The selected monster now becomes highlighted.
- Moving the cursor around at various squares tells where the player can move
their monster. Green = an allowed move. Red = the move is not allowed.
- Squares containing the player’s own monsters cannot be landed on and so are
not highlighted.
- The player can ‘de-select’ the monster by moving the cursor under it and pressing
[A] again, leaving them free to choose another monster.
- The player now selects a square for the monster to move to by highlighting it with
the cursor and pressing [A]:
- If the square is not valid (i.e. it’s not highlighted) then an alert sounds and the
player must select another square.
- If the square is valid and empty then the monster moves to its new position.
- If the square is valid and contains a rival monster then there’s a Duel.
- If the Duel resolves in the attacker’s favor then the player sees the enemy mon-
ster disappearing and their monster moving to take its place.
- If the Duel resolves in the defender’s favor then the player sees their own
monster disappearing.
- If playing a friend but with only one controller plugged in, then each player builds
their army from the same collection of monsters (i.e. those stored on the controller)
– the second player controls the game using the main console.
- However, if the friend has their own controller plugged in then each player builds
their army from their own unique monster collection. What’s more, players may win
or lose monsters to their rival depending upon the outcome of the Battle.
•
Duel –
In this mode player(s) can send single monsters against one another in a fast-
paced arcade-style combat. Those monsters that win their Duels may also have their
statistics improved.
- During a Duel, each player’s aim is to reduce their opponent’s Health to zero by
attacking them.
- At the top of the screen is a display showing:
-
Monster Name
-
ID Number
-
Health –
Shown as both a bar that depletes as the monster takes damage. When
the bar reaches zero the monster is defeated.
-
Reload –
This bar instantly drops to zero when a monster attacks, then gradually
‘fills up’ according to the monster’s Reload stat. While this bar is only partially filled
the monster cannot attack. Once the bar is full it starts pulsating – this means that
the monster can now attack again.
-
Power-Up Indicator –
If a monster is affected by an item then a relevant icon ap-
pears in the stat bar.
- Players Duel until either of the monsters is defeated. When a monster is defeated,
the victor is declared on the monitor screens, the winning monster performs a
small victory celebration, the losing monster fades away. Pressing [A] returns the
players to the Battle screen.
•
Bestiary –
In the Bestiary the player can scan through the monsters they’ve col-
lected to date, and examine their appearance, behaviour and statistics.
•
Options –
Player(s) select this option to change game settings.
GAME VARIATIONS
Armageddon
Armageddon is a ‘last man standing’-style Battle variant in which victory is achieved by
eliminating all of the opponent’s monsters:
• Player(s) place their monsters in opposite corners of the selected game map, as
indicated below,
• Each player then takes turns moving their monsters and starting a Dual.
• Play continues until all the monsters from one team have been defeated. The player
with monsters remaining is declared the victor.
Flag Grab
In a Flag Grab game, player(s) attempt to capture the opponent’s flag marker and return
it to their side of the board:
• Player(s) place their monsters on opposite sides of the selected game map. In addition
each team has is a flag marker placed on the side of the game board (indicated in purple
below; this square is also highlighted on the board during play).
• Each player then takes turns moving their monsters and starting a Dual.
• If a monster ends its turn on the square bearing the opposite team’s flag then that
monster is considered to have ‘captured the flag’ – an icon appears above its head.
• If a monster holding the opposite team’s flag is defeated, the flag is ‘dropped’ and
returns to its home square.
• Although monsters may occupy the same square as their team’s flag, they cannot
pick it up and move it. Monsters occupying the same square as their team’s flag are
considered to be guarding the flag.
• If the monster currently holding the flag ends its move on its base (the highlighted
square where their own flag was originally placed) while their own flag is on its base
too, then the flag is considered ‘captured’ and that player wins.
Power
[D-Pad]
(8-way
directional
control)
[A] button
[B] button
[D-Pad]
(8-way
directional
control)
[A] button
[B] button