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TM

NOTE:

 When you purchase your game, it is 

automatically set in demonstration mode.  To exit 
this mode and play the game, press the RESET 
button.

String of Pearls!

Color Screen Pearl Quest is an addictive pearl-
swapping puzzler!  Create horizontal or vertical 
rows of three or more identical pearls and watch 
them vanish as new pearls fill the empty slots.  
Try each of the three different game modes 
(Classic, Dash and Triumph) and reach a new 
high score!  Are you ready for the Pearl Quest 
challenge?

BUTTONS AND SCREEN FEATURES

TOUCH SCREEN –

 This game uses TOUCH 

SCREEN technology which allows a player to use 
the STYLUS to move pearls.  

STYLUS – 

A STYLUS is attached to the back of 

the game.  Once the game begins, use the stylus 
to select the pearl that you want to swap on the 
touch screen.  Touch the pearl that you would 
like to select.  The pearl will then begin to flash 
quickly, notifying you that the pearl is in a ready 
state.  Then choose and touch the colored pearl 
which you would like to swap.  

ON / OFF / START / PAUSE –

 Press this button 

to turn the game ON.  After toggling and choos-
ing a game mode, press START to confirm your 
choice.  During game play, press the PAUSE but-
ton to stop the game.  Press the PAUSE button 
again to re-start the game. Press and hold the 
OFF button for 3 seconds to turn the game off.

Note: 

Once the PAUSE button is pushed, the 

matrix will turn black to hide potential moves.

M1291  

For 1 player / Ages 8 and up

INSTRUCTION MANUAL

P/N 823B5100   Rev.A

E

MODE/NEW GAME –

 When starting a new 

game, press the MODE button to toggle through 
the three different game modes [Mode 1 – Clas-
sic (Blue), Mode 2 – Dash (Red) and Mode 3 
– Triumph (Pink)].  To start a new game, press 
and hold the NEW GAME button for 2 seconds.

SOUND/HI-SCORE –

 Press this button to turn 

the SOUND ON or OFF.  Press and hold the HI-
SCORE button for 3 seconds to display current 
game mode’s high score.  The HI-SCORE is only 
displayed before or after each game.

HINT –

 If at any time, you are having trouble 

identifying any potential valid moves, press HINT 
on the touch screen using the stylus.  After re-
ceiving a HINT, your score will be penalized. 

RESET – 

When a blunt point is inserted, this but-

ton RESETS the game to its original settings.

SCREEN ELEMENTS

COUNTER # -

 During game play, used to display 

game TIME and SCORE. 
•  TIME – During game play the TIME counter is 

used to display time.

•  SCORE – Indicates the current game SCORE.

HI-SCORE –

 Indicates the HI-SCORE for the 

current game MODE. 

MODE –

 The displayed color indicates the cur-

rent game MODE [Mode 1 – Classic (Blue), Mode 
2 – Dash (Red) and Mode 3 – Triumph (Pink)].

METER – 

Shows your progress toward the 

different MODE goals.  As you begin to clear 
pearls, the METER will begin to fill.  The METER 
will fill based on the number of individual pearls 
that you clear from the MATRIX.  Please see the 
GAME MODES/ADDITIONAL SCORING section 
for more information.

BONUS –

 Lights up to indicate that a bonus is 

being awarded.

MATRIX –

 Game grid or screen that contains the 

colored pearls.

PEARLS –

 There are 49 pearls to choose from in 

horizontal rows or vertical columns for matching 
and swapping.

SLEEP MODE –

 The unit will turn off after one 

and a half minutes if no buttons are pressed or a 
game stays in PAUSE mode.  Press the ON but-
ton to turn the game back on.

SCORING

Rows/Columns Cleared

Points Awarded

3 Identical Pearls

50

4 Identical Pearls

100

5 Identical Pearls

200

2 Sets of 3 Identical Pearls

200

1 Set of 3 and 1 Set of 4 Identical Pearls

300

1 Set of 3 and 1 Set of 5 Identical Pearls

500

2 Sets of 4 Identical Pearls

400

1 Set of 4 and 1 Set of 5 Identical Pearls

600

2 Sets of 5 Identical Pearls

800

Additional points will be awarded as you match 
more pearls and increase the number of pearls 
you string together.

GAME MODES/ADDITIONAL SCORING

MODE 1: CLASSIC (Blue) –

 The game objective 

is to achieve the highest score possible.  You 
are not limited by time and play only ends when 
there are no more valid moves.  In addition to 
the above scoring table, additional points can be 
achieve with the following:
•  The first time 10 pearls are cleared, you will be 

awarded 500 points.

•  When you fill the METER and 10 additional 

pearls are cleared, you will progressively be 
awarded more points.

•  Each additional time that you clear the METER, 

you will receive additional bonus points.  

MODE 2: DASH (Red) –

 The objective is to 

achieve the highest score possible, while racing 
against a count-down timer.  Each game lasts 2 
minutes.  You can score additional points in Dash 
mode if you achieve the following:
•  The first time you clear the METER, you will be 

awarded 1,000 points.

•  When you fill the METER, you will progres-

sively be awarded more points.

•  Each additional time that you clear the METER, 

you will receive additional bonus points.  

MODE 3: TRIUMPH (Pink) –

 The objective is to 

swap matching pearls in the fastest time pos-
sible, thereby clearing pearls and filling the ME-
TER.  The game is over when you fill the METER 
or when there are no more valid moves.

HOW TO PLAY

Before you begin:

The objective of the game is to create horizontal 
or vertical rows of three or more identical pearls.  
Use the STYLUS to select the pearls that you 
want to swap on the TOUCH SCREEN, once 
matched the pearls will vanish.  Gaps at the 
top of the screen are then filled with a random 
selection of new pearls that fill the empty spots 
in the matrix.  You can only swap pearls either 
horizontally or vertically and you are only allowed 
to make a swap if it will result in pearls matching.  
If you are unable to see any matching pearls, you 
have the option to press the HINT button on the 
TOUCH SCREEN to see possible moves.

When there are no more valid moves, the game 
is over.  If you achieved the HI-SCORE for the 
current game mode, your score will be displayed.  
If you did not achieve the HI-SCORE for the cur-
rent game mode, your score will be displayed in 
black.

Let’s Begin:

Turn the unit on by pressing the ON button.  To 
start a new game, press the MODE/NEW GAME 
button.  Before you begin, you will need to select 
a game mode by toggling through the three dif-
ferent game modes (Classic, Dash or Triumph) 
by using the MODE/NEW GAME button.  Once 
a MODE is chosen, press the START button to 
confirm your choice or hold down the MODE/
NEW GAME button for a few seconds.  You can 
also choose a MODE using the touch screen.  
Simply, select the pearl on the upper left side or 
the lower left side of the screen to scroll to the 
game modes and press the START button to 
begin.   

Once the game begins, use the stylus to select 
the pearl that you want to swap on the touch 
screen.  Touch the pearl that you would like to 
select.  The pearl will then begin to flash quickly, 
notifying you that the pearl is in a ready state.  
Then choose the colored pearl which you would 
like to swap.  If swapping the two pearls is a valid 
move, the matching pearls will switch places.  
All of the aligned and matching pearls will flash 

ON / OFF 
/ START 
/ PAUSE

MODE 
/NEW 
GAME

SOUND 

/HI-SCORE

RESET

Counter #

Meter

Bonus

Pearls

Matrix

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