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CONTROL CONSOLE USER MANUAL
After Cue Import
If cues have been built using Presets, the Cue Data and Status windows will show the source Preset ID. If Presets
were not imported, there will be no Preset data present/available for the luminaires. In this case, there may be a log
message indicating that channels could not recall data because there was no Preset data. The error message in the
log will be: "device," channel XXXX, cue references non-existent Preset ID XX.
Importing Presets will delete existing Preset data in the show file and replace it with the imported data. Instead, it may
be an advantage to recreate the Presets to avoid losing the current data.
With the
All Cues, All Channels
option selected, all data will be imported for the patched channels. If the type does
not match, then data will be deleted. This option disregards channel selection and any existing cue data will
subsequently be lost. Preset data may also be required.
With
Selected Channels
selected, only the specified cue or range of cues will be imported for the selected channels.
It is also possible to bring in Cue Notes and Cue Snapshots that are applied to those cues. Preset data may also be
required.
Note:
Cue numbers, effects, etc. loaded by an imported Cue Snapshot may not exist in the current show file.
If importing Effects, where the Sequence steps are made up of cues, there may be issues if the cue data is different or
if the cue number does not exist. If the data does not exist, the error message in the log will be: Error: "Device,"
attempted recall of invalid\10.
Importing Palette Data
Importing beam and color palettes for DMX512 fixtures (using
on page 356) can lead to
corrupted data if the patch is not the same. Likewise, if palette data is imported prior to creating a patch, corrupted
data could occur. This corrupted data will result in incorrect values and parameters when recalling some beam and
color palette data.
Two commands are available to repair bad data (any occurrence of 'Unk' in the data section of the palette windows is
considered bad data). These commands are
Cleanup Palette
, which removes "Unk" (unknown) fixture type data, and
Revert to Defaults
, which deletes existing data and restores from profile (if present) for the selected luminaire type.
The correction is performed independently for the selected palette, so if cleaning both beam and color, commands
should be performed on both.
Refer to the following pages for instructions on using these commands.
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Страница 189: ...8 DYNAMICS This chapter provides instructions for using the dynamics feature DYNAMICS OVERVIEW DYNAMICS OPERATION...
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Страница 409: ...A TECHNICAL SPECIFICATIONS This appendix contains technical specifications for the consoles SPECIFICATIONS...
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Страница 413: ...B REFERENCE FRONT PANEL AND KEYBOARD SHORTCUTS PRE PROGRAMMED CANNED FEATURES GLOSSARY...
Страница 433: ...C INDEX...
Страница 443: ...V676 V476 Control Console User Manual Version as of November 30 2012 PRG part number 02 9814 0001 35...
Страница 444: ...Production Resource Group LLC Dallas Office 8617 Ambassador Row Suite 120 Dallas Texas 75247 www prg com...