iNS/iDS 2-Wire System Manual
350-077
Rev. D - 1/20/2021
Page 105 of 107
The available options are selected in seconds from 0 to 6 in ½ second increments.
Factory Default: 1 second
17.5.4
Second Language
This function allows for a Second Language to be played for the information message, walk message and countdown.
This language is a custom programmed option. For example, if the second language has been programmed in Spanish
and enabled, the pedestrian can access the language options by pressing and holding the push button. The primary
language would be stated first then the secondary language. "English", pause, "Español", pause, "English", etc. The
pedestrian releases the button after they hear their language of choice. The information message is immediately played in
the selected language. The walk message and countdown will also be played in the selected language. Following this, all
messages will revert to the default primary language.
Note: No second language sounds are included from the factory. These must be added by recording sounds and
uploading them or ordering a custom option. If this option is enabled when no second language sound are programmed,
the unit may not operate as expected. See section (13) for information on uploading audio files.
The available options are: No, Yes
Factory Default: No
17.5.5
Extended Push Priority
This function, when enabled, silences the entire intersection with the exception of the crosswalk(s) that are given priority
by receiving an extended push. This greatly reduces sound clutter to the blind pedestrian and allows them to concentrate
on the sounds relative to their crosswalk only.
The available options are: No, Yes
Factory Default: No
Sub-Option: First Push Only
With this option enabled, the first pedestrian to perform an extended push will take priority. Any additional extended
pushes on other phases which occur prior to the upcoming walk cycle will not enable sounds for their phase.
17.5.6
Ping Pong
This function will play the walk/clearance sound first, on one PBS, then across the street, back and forth until the interval
ends similar to a beaconing type of operation.
The feature can be enabled independently for walk sounds and clearance sounds. The ping pong feature can be
configured to only activate upon an extended push if the
“On for Extended Push” option is enabled.
Each unit must be configured to play first or play second. When there are two units per phase, then one unit should be set
to play first and the other should be set to play second. If there are more than two units, then the settings should alternate
for each unit in series, for example if there are three units (with one in a mid-crossing island) than the two units on the
street corners should be set to play first while the island unit should be set to play second.
Note: There is no communication between units for synchronization of sounds. This feature relies on sound message
length for synchronization. All units on each phase must have the same walk and clearance sounds configured to ensure
proper ping pong timing.
Factory Default: Off