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If you add more than one Action to a Memory, use the arrows
to edit
the additional actions. Press Done
when you've finished editing the Actions.
See also
Memory Priorities
When you edit
the properties of a Memory, you can adjust its Priority which
determines the pecking order of who 'wins' when multiple controls are attempting
to set an attribute. The highest priority is 1. The lowest is 10. The default priority
when you record a Memory is 7.
Priority
Control
2
Grand Master
3
Memory Master
4
Captured (Control Task)
7
Playlists & default for Memories
So, if you record a level into a Memory and set its Priority to 1, when the Memory
is active, the Grand Master cannot affect it. If a Memory is setting a light using
Priority 3, you will not be able to control the light in the Control Task (i.e, you
won't be able to capture it). If you match the priority, the last control affecting the
attribute will win.
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