Q-Code User Manual
Ver. 7.0 2021/11/30
135
4.2.16 Delay(n)?Path
Jump to Path if executing the foreground delay feature.
n
:
0 = foreground, 1 = background1, 2 = background2 and 3 = background3. If n is not designated, it is
regarded as all delays.
Ex.
Delay(0)?True
; Jump to “True” path when foreground delay is executing.
Ex.
Delay?True
; Jump to “True” path when any delay is executing.
4.2.17 PauseD(n)?Path
Jump to Path if the designated foreground or background is executing pause feature.
n:
0 = foreground, 1 = background1, 2 = background2 and 3 = background3. If n is not designated, it is
regarded as all pauses.
Note: NY4 / NY5 / NY5+ / NY6 / NY7 / NX1 do not support this command.
Ex.
PauseD(0)?True_Path
; Jump to “True_Path” Path when executing pause in
foreground.
Ex.
PauseD?True_Path
; Jump to “True_Path” Path when executing pause in all
foreground and background.
4.2.18 Action(Ch)?Path
Jump to Path if specified action channel is being played.
Ch:
action channel, If not designated, it is regarded as all action channels.
NY4 / NY5 / NY5+ / NY6 / NY7 / NY9T supports 1 ~ 8 or Ch1 ~ Ch8.
NX1 supports 1 ~ 20 or Ch1 ~ Ch20.
Note: This command is available only when program uses PlayA or PlayAS.
Ex.
Check if action channel 1 is being executing.
Action(1)?StopOut
; Jump to “StopOut” when Action channel 1 is being played.
Action?StopOut
; Jump to “StopOut” when any action channel is being played.
4.2.19 PauseA(Ch)?Path
Jump to Path if specified action channel is executing PauseA feature.
Ch:
action channel. If not designated, it is regarded as all action channels.
NY5+ / NY6 / NY7 / NY9T supports 1 ~ 8 or Ch1 ~ Ch8.
Note: