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Quadro Workstation User’s Guide
Appendix D
NVIDIA ForceWare Graphics Display Driver — Feature History
OpenGL Extensions
The OpenGL extensions in the table below were added or changed in Release 5.
OpenGL Performance Enhancements
A number of features are significantly improved in Release 5.
• For RIVA TNT and TNT2, polygon offset is faster.
• For GeForce 256 and Quadro, a number of improvements have been made:
•
glDrawPixels()
and
glReadPixels()
have been made faster
•
display lists use AGP memory for better performance
•
large texture sets are handled more efficiently by the texture manager
•
vertex arrays with two-sided lighting are faster
•
compiled vertex arrays are faster for primitives that use multitextured
TexCVertex3f
•
vertex array range extension is fully functional
• Control Panel enables accelerated full-scene anti-aliasing (GeForce, Quadro,
GeForce2)
• multi-monitor hardware is accelerated on Windows 2000
•
GL_WGL_swap_interval
extension can change V-sync behavior
• V-sync is on by default (default behavior is selectable with the Control Panel)
• default anisotropic filtering can be triggered by checking the anisotropic filtering
box on the Control Panel
OpenGL Extensions Modified in Release 5
Extension
Status
Comment
ARB_texture_cube_map
New
Same as
EXT_texture_cube_map
ARB_texture_env_add
New
Same as
EXT_texture_env_add
ARB_transpose_matrix
New
GL_ARB_texture_compression
New (5.16)
To replace
S3_s3tc
NV_blend_square
New
S3_s3tc
New
Deprecated
EXT_clip_volume_hint
Removed
EXT_cull_vertex
Removed
GL_NV_light_max_exponent
Renamed
Was
GL_EXT_light_max_exponent
QuadroGuide_.book Page 236 Monday, April 3, 2006 12:21 PM