223
Quadro Workstation User’s Guide
Appendix D
NVIDIA ForceWare Graphics Display Driver — Feature History
OpenGL Extensions
The
OpenGL
extensions
in
the
table
below
were
added
or
changed
in
Release
5.
OpenGL Performance Enhancements
A
number
of
features
are
significantly
improved
in
Release
5.
• For
RIVA
TNT
and
TNT2,
polygon
offset
is
faster.
• For
GeForce
256
and
Quadro,
a
number
of
improvements
have
been
made:
•
glDrawPixels()
and
glReadPixels()
have
been
made
faster
•
display
lists
use
AGP
memory
for
better
performance
•
large
texture
sets
are
handled
more
efficiently
by
the
texture
manager
•
vertex
arrays
with
two
‐
sided
lighting
are
faster
•
compiled
vertex
arrays
are
faster
for
primitives
that
use
multitextured
TexCVertex3f
•
vertex
array
range
extension
is
fully
functional
• Control
Panel
enables
accelerated
full
‐
scene
anti
‐
aliasing
(GeForce,
Quadro,
GeForce2)
• multi
‐
monitor
hardware
is
accelerated
on
Windows
2000
•
GL_WGL_swap_interval
extension
can
change
V
‐
sync
behavior
• V
‐
sync
is
on
by
default
(default
behavior
is
selectable
with
the
Control
Panel)
• default
anisotropic
filtering
can
be
triggered
by
checking
the
anisotropic
filtering
box
on
the
Control
Panel
OpenGL
Extensions
Modified
in
Release
5
Extension
Status
Comment
ARB_texture_cube_map
New
Same as
EXT_texture_cube_map
ARB_texture_env_add
New
Same as
EXT_texture_env_add
ARB_transpose_matrix
New
GL_ARB_texture_compression
New (5.16)
To replace
S3_s3tc
NV_blend_square
New
S3_s3tc
New
Deprecated
EXT_clip_volume_hint
Removed
EXT_cull_vertex
Removed
GL_NV_light_max_exponent
Renamed
Was
GL_EXT_light_max_exponent
QuadroGuide_.book Page 223 Thursday, July 27, 2006 6:48 PM