11
It will only show a move unless:
it has a "book" move available,
it runs out of memory for its analysis of the position or
it completes the analysis by finding a forced mate.
•
Black Level Group (BF6 - BF8)
for EQUAL RESPONSE TIME LEVEL SETTING:
On these level settings the computer simulates your response time. You will find this very
interesting especially if you wish to play a quick game.
Level Max
Time
(110) BF6 30 sec.
(111) BF7
1 min
(112) BF8
2 min
On Equal Response Time Levels the computer tries to use more or less the same time to
calculate its counter move as you have used to play your previous move. However if you use
more time than specified under the above listed playing levels the computer will use the
maximum time of the selected level setting to calculate its next move.
•
Black Level Group (BG1 - BG8)
for EXTENDED FIXED DEPTH LEVEL SETTING:
On these levels the computer will always respond with its counter move when the selected
depth search is reached during the middle game. At the end game play the computer will
calculate 2 ply deeper then during the middle game play.
Level
Search per halfmove
Search per halfmove
at middle game
at end game
(113) BG1
1 ply
3
ply
(114) BG2
2 ply
4
ply
(115) BG3
3 ply
5
ply
(116) BG4
4 ply
6
ply
(117) BG5
5 ply
7
ply
(118) BG6
6 ply
8
ply
(119) BG7
7 ply
9
ply
(120) BG8 8 ply
10 ply