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To change to the previewed MEM slot immediately – ending playback and display of the current item – you
can do so by any of the following means:
Double-click an icon in the previewed playlist.
Or press *Stop twice, and then Play (playback of the active item ends with the first Stop command;
the second sets the playhead to the start of the current item in the new playlist).
* Normally, pressing Stop a second time when a clip is playing resets the playhead to the start frame in
the same clip. The exception above occurs only when you are previewing the content of a different
MEM slot during playback.
11.2.6
NETWORK SHARING
Default media file folders (Clips, Stills, etc.) are maintained for each session. This approach makes it easy to
locate items using the Custom File Browser, and is also convenient for backup and other file management
purposes.
The default media locations for the active session can be made
accessible across your local network. Share Media Folders and
Buffers in the File menu is on by default, and allows network clients
to update media in the active session, even while live. The following
session media locations are dynamically shared:
Audio
Clips
Stills
Titles
Buffers
Note: Several ‘non-session dependent’ locations in the main
TriCaster application folder are also shared. This allows applications
such as NewTek’s Virtual Set Editor, etc., running on external
systems to export directly to TriCaster. These network shares are
unaffected by the Share Media Folders and Buffers setting.
When suitable content is added to these shared folders, TriCaster’s Media
Browser provides immediate access to it. Simply select the session name (under
Clips, Stills, etc.) in the Location List at left to reveal the updated files in the File Pane at
right.
This is wonderfully convenient, but should be approached with a measure of common sense. Network
bandwidth has fixed limits. Be judicious when transferring files while ‘live’. TriCaster may be using the
network for many purposes – including streaming, or video feeds from a 3Play™, iVGA™, LiveText™ or third
party software, as well as any unrelated traffic on the network.
Transferring very large files across
a network can time consuming, and
impacts both disk access and
network resources.
When these resources are already
heavily taxed, dropped frames on
streaming or video outputs, or
sluggish response to controls may
result.
We strongly urge you to gather
media assets before starting your
live
productions
whenever
possible.
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