MASCHINE 1.5 Reference Manual – 31
Groups
A Group contains 16 Sound Slots, each of which can hold one Sound. It can have up to two
Insert FX and up to 64 Patterns assigned to it which are organized in four Banks. Refer to
chapter
” for more information on Groups.
Patterns
A Pattern is a sequence that plays Sounds from the current Group. A Pattern is therefore
usually linked to a Group since it is a part of the Group; however you can also save it inde-
pendently from the Group. This is useful if you want to try out different drum kits with the
same Pattern or different Sounds with a given melody. More information on Patterns can be
found in chapter
6
, “
Working with Patterns (Software)
” and chapter
Scenes
A Scene represents a combination of different Groups with their associated Patterns. Scenes
are used to chain patterns in order to build up a finished arrangement, or to trigger differ-
ent parts of a Song while you are playing live. More information on Scenes can be found in
chapter
Master
This is where all audio signals from each of the Groups and Sounds come together and get
mixed. The Master bus can also host two Insert FX of its own. More information on the Master
can be found in chapter
.”
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