483
B. MIOConsole3d Ontology
What was that called again…?
Terms, Conventions and Translations
It seems every manufacturer of audio production tools has to create their own special terminology for all the
hardware, software and UI elements that we humans interact with to perform our respective audio-centric
tasks. Naturally, the logical way to approach these terms is to try to adopt as many as possible from earlier
(generally more analog) forms of the devices and/or operations being emulated.
Unfortunately, as is the nature of progess and innovation, the tools that have become available to us for
making music and manipulating audio have evolved such that terms from digital graphics editors and
computer networking are actually more appropriate to describe many of the newer functions than anything
having to do with actual audio.
In the case of computer-based digital audio workstations, the difference in the specialized workflows of-
fered by the various DAWs (plus the marketing departments desire to differentiate ones‘ own product from
the competition) has led to a proliferation of user interface terms specific to each platform.
This would ordinarily be fine, but over time many of these terms have come to either outright duplicate each
other (in name but not in function), or are similar in nature but have significantly different behaviors (which
is frankly even more confusing). Since many if not most of us use more than one DAW in our ever-more-
complex production workflows, this disparity in terms is frankly becoming a real-world pain in the nethers.
SO…
in keeping with Metric Halos reknowned obsession with fixing problems that get in the way of making
music, we present the MIOConsole3d Ontology: a glossary of terms and conventions applied in the 3d
audio production environment, along with translations to the nearest functional terms of each of the most
popular digital audio workstations.
Some items mentioned in the Introduction:
sections are repeated here within
the Ontology context. Links are included between item entries wherever terms are closely related.
The hope is to make this document available on-line in “wiki” form such that it can feed this section of the
MIOConsole3d manual and be updated periodically with user input from the on-line wiki:
Содержание 3d Upgrade Board Set
Страница 1: ...Metric Halo 3d Users Guide...
Страница 111: ...2882 Specifications 171...
Страница 183: ...Installation and Registration 183 Figure 9 7 Security Privacy Privacy tab Allow MIOConsole3d access to Microphone...
Страница 456: ...The DSP Toolchest 456 Parameters F 10 20k Sets the crossover frequency in Hz of the bandsplit...