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4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan

© 2010 KORG INC.

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Owner’s Manual

  

Supplement

Thank you for purchasing the Korg WAVEDRUM ORIEN-
TAL dynamic percussion synthesizer.
To ensure that you get the most out of your WAVEDRUM, 
please carefully read this Owner’s Manual Supplement as well 
as the separate “WAVEDRUM Owner’s Manual,” and use the 
product as directed.

Main features of the WAVEDRUM ORIENTAL

In addition to the functions of the standard WAVEDRUM, the 
WAVEDRUM ORIENTAL also provides Middle Eastern 
sounds such as Darabuka, Req (tambourine), and Bendir.

Nine added algorithms

Nine new double-size algorithms have been added in order to 
reproduce percussion instruments used in Middle Eastern 
music.
Many Middle Eastern percussion instruments are capable of 
producing subtle tonal changes when played by the fingers in 
slightly different ways, and the added algorithms allow you to 
use such performance techniques for even greater expressive 
power.

Fifty added PCM instruments

Fifty new types of head and rim PCM instruments have been 
added, centered mainly on Middle Eastern percussion instru-
ments.
These include extremely rare sound sources that allow you to 
create highly personalized sounds.

Fifty added programs

The additional fifty preset programs and fifty user programs 
take advantage of the nine new algorithms and fifty PCM 
instruments, and are suitable for Middle Eastern music.
Of course, these sounds can also be used in styles other than 
Middle Eastern, and will bring fresh new atmosphere to your 
rhythm tracks.
* The preset programs and user programs have the same content.

Forty added loop phrases

Forty different Middle Eastern rhythms have been added. You 
can play along with these extremely realistic loop phrases to 
enjoy a new flavor of session.

Using the WAVEDRUM ORIENTAL

This owner's manual supplement explains the algorithms and 
other features that have been added on the WAVEDRUM ORI-
ENTAL.
For information such as cautions, connections, performance 
methods, and editing, please refer to the separate “WAVE-
DRUM Owner’s Manual.”

Double-size algorithms

This section explains the double-size algorithms that have been 
added on the WAVEDRUM ORIENTAL. Three algorithm 
types and a total of nine algorithms have been added.

These algorithms have particularly high settings for sensor 
sensitivity. In some cases, the WAVEDRUM ORIENTAL 
might sympathetically resonate with another instrument, 
causing feedback or unintentionally triggering the drum 
sound. You may be able to mitigate such problems by 
adjusting the hd8: Sensitivity parameter, or by moving the 
WAVEDRUM to another location in the room.

Parameter#: Parameter Name

Value Min...Max

Type 4: 37 Darabuka, 38 Darabuka ensemble,
39 Darabuka Turkish, 40 Tar, 41 Daf, 42 Doyra

These algorithms are appropriate for hand percussion such as 
the Darabuka that has a single relatively thin skin, producing 
significant tonal change between the center and the edge.

hd1: Switching

000...100

This parameter specifies the mix between the two PCM instru-
ments that are switched according to the tone or position of 
your strike. With a setting of 100, the two are completely sepa-
rated.

hd2: PCM Balance

–50...50

This parameter specifies the volume balance between the two 
PCM instruments. With a setting of 0, they will have the same 
volume. Negative (-) settings make PCM1 louder, and positive 
(+) settings make PCM2 louder.

hd3: Alg-PCM Balance

–50...50

This parameter adjusts the volume balance between the algo-
rithm and the PCM instrument. With a setting of 0, they will 
have the same volume. Negative (-) settings make the PCM 
louder, and positive (+) settings make the algorithm louder.

hd4: Drum Type

000...100

This parameter varies the pitch and overtones in a complex 
way.

hd5: Slap Level

000...100

This parameter adjusts the volume level of the slap sound.

hd6: Slap Decay

000...100

This parameter adjusts the decay time of the slap sound.

hd7: Slap Color

000...100

This parameter adjusts the tone color of the slap sound. 
Increasing this value will produce a strongly accented sound 
like a snare drum.

hd8: Sensitivity

000...100

This parameter adjusts the input sensitivity of the striking sur-
face. Increasing this value will make the striking surface more 
sensitive.

Type 5: 43 Req

This algorithm is appropriate for single-skinned hand percus-
sion with attached jingles, such as the Req (tambourine).

hd1: Switching

000...100

This parameter specifies the mix between the two PCM instru-
ments that are switched according to the tone or position of 
your strike. With a setting of 100, the two are completely sepa-
rated.

hd2: PCM Balance

–50...50

This parameter specifies the volume balance between the two 
PCM instruments. With a setting of 0, they will have the same 
volume. Negative (-) settings make PCM1 louder, and positive 
(+) settings make PCM2 louder.

hd3: Alg-PCM Balance

–50...50

This parameter adjusts the volume balance between the algo-
rithm and the PCM instrument. With a setting of 0, they will 
have the same volume. Negative (-) settings make the PCM 
louder, and positive (+) settings make the algorithm louder.

hd4: Drum Width

000...100

Increasing this value will lower the pitch of the drum sound, 
and will also modify the overtones to produce a rougher sound. 
This effect is similar to drastically loosening the head of the 
drum.

hd5: Jingle Pitch

000...100

This parameter adjusts the pitch of the algorithm jingles.

hd6: Jingle Decay

000...100

This parameter adjusts the decay time of the algorithm jingles.

hd7: Brightness 2

000...100

Decreasing this value will remove the metallic resonance from 
the sound of the jingles, producing a sound like a shaker or 
cabasa.

hd8: Sensitivity

000...100

This parameter adjusts the input sensitivity of the striking sur-
face. Increasing this value will make the striking surface more 
sensitive.

Type 6: 44 Daf Iranian, 45 Bendir

These algorithms are appropriate for two-skinned percussion 
with a snare on the back of the skin, such as the Bendir.

hd1: Switching

000...100

This parameter specifies the mix between the two PCM instru-
ments that are switched according to the tone or position of 
your strike. With a setting of 100, the two are completely sepa-
rated.

hd2: PCM Balance

–50...50

This parameter specifies the volume balance between the two 
PCM instruments. With a setting of 0, they will have the same 
volume. Negative (-) settings make PCM1 louder, and positive 
(+) settings make PCM2 louder.

hd3: Alg-PCM Balance

–50...50

This parameter adjusts the volume balance between the algo-
rithm and the PCM instrument. With a setting of 0, they will 
have the same volume. Negative (-) settings make the PCM 
louder, and positive (+) settings make the algorithm louder.

hd4: Curve

000...100

This parameter adjusts the way that the strike resonates in the 
shell and the way that the shell resonates.

hd5: Brightness

000...100

Increasing this value will give the shell and snare more high-
frequency overtones.

hd6: Snappy Decay

000...100

This parameter adjusts the decay time of the snare sound.

hd7: Snappy Level

000...100

This parameter adjusts the volume of the snare sound.

hd8: Sensitivity

000...100

This parameter adjusts the input sensitivity of the striking sur-
face. Increasing this value will make the striking surface more 
sensitive.

Default Value

No.

Tune Decay hd1

hd2

hd3

hd4

hd5

hd6

hd7

hd8

37

50

82

62

-4

-20

90

28

39

44

90

38

50

83

45

-11

-24

63

28

50

48

82

39

53

86

62

-3

-18

85

28

50

48

90

40

60

88

40

0

-18

86

8

50

50

90

41

40

84

40

-5

-32

79

8

50

50

90

42

50

86

40

-8

-26

83

8

50

50

90

43

59

74

36

0

-28

34

35

50

100

90

44

30

85

42

-4

-34

86

28

87

42

90

45

50

54

34

-8

-37

82

33

78

63

90

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