Scenes can be recalled and stored in a variety of ways:
• When the user activates a scene push button or double push button component in the
visualisation
• Through the “Run/save internal scene” communication object
• As a response to certain actions, such as touch gestures
2.6.3
Recalling scenes
When the internal scene controller receives a request to recall a given scene, all scene actuators
are checked. For each scene actuator that has been configured to respond to the corresponding
scene number, the value associated with that scene number will be sent to the bus.
2.6.4
Storing scenes
When the internal scene controller receives a request to store a given scene, all scene actuators
are checked. For each scene actuator that has been configured to respond to the corresponding
scene number, the current value of the associated communication object will be stored as the
new value for that scene number (as long as the parameter “Allow saving” is enabled for that
scene).
The following must also be considered:
1. If the associated communication object has not been updated since startup (either by the
device itself or by reception of a value from the bus), then the actuator will be skipped,
and the value associated with the corresponding scene number will remain unchanged.
2. If the parameter
Send read requests at startup
is enabled, the device will send read
requests for all scene actuators’ communication objects at startup. Values received
as a response to these read requests will be used as default values to store when a
“store request” is processed, if no other value has been written to the corresponding
communication object by that time.
2.6
Scene controller
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