Models 707B and 708B Switching Matrix Reference Manual
Section 7: Command reference
707B-901-01 Rev. A / August 2010
7-165
Usage
scriptVar.name = scriptName
scriptName = scriptVar.name
scriptVar
Name of the variable that references the script
scriptName
A string that represents the name of the script
Details
When setting the script name, this attribute renames the script that the variable
scriptVar
references.
This attribute must be either a valid Lua identifier or the empty string. Changing the name of a script changes the
index used to access the script in the
script.user.scripts
table. Setting the attribute to an empty string
removes the script from the table completely, and the script becomes an unnamed script.
As long as there are variables referencing an unnamed script, the script can be accessed through those
variables. When all variables that reference an unnamed script are removed, the script will be removed from the
run-time environment.
If the new name is the same as a name that is already used for another script, the name of the other script is set
to an empty string, and that script becomes unnamed.
NOTE
Changing the name of a script does not change the name of any variables that reference that script.
The variables will still reference the script, but the names of the script and variables may not match.
Example: Create a new script with no name and then rename it
test7 = script.new("display.clear() display.settext('Hello from my test')", "")
test7()
print(test7.name)
test7.name = "test7"
print(test7.name)
test7.save()
Use
script.new()
to create a script with no name, and then run the script.
Name the script "
test7
", and then save the script in nonvolatile memory.
Also see
(on page 7-160)
(on page 7-166)
(on page 6-41)