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2-14. Naming users’ pattern
1
Display the data input screen.
Only n case of the data nput screen (blue) at the tme of pat-
tern button selecton, t s possble to nput the name of pattern
button. In case of the sewng screen (green), press READY
swtch
to dsplay the data nput screen (blue).
2
call the character input screen.
When CHARACTER INPUT button
A
s pressed, the
character nput screen s dsplayed.
3
Input the character.
Press CHARACTER button
B
you desre to nput and the
nput of character can be performed.
As many as 255 characters ( to and to ) and
symbols( , , , , ) can be nput. The cursor
can be moved wth CURSOR LEFT TRAVEL button
C
and CURSOR RIGHT TRAVEL button
D
. When you
desre to delete the nputted character, adjust the cursor to
the poston of the character you desre to delete and press
DELETE button
E
.
4
Finish the input of character.
When ENTER button
F
s pressed, the nput of
character is finished. After the finish, the inputted character is
dsplayed on the upper part of the data nput screen (blue).
As many as 255 characters can be nput for each user’s pattern.
A
B
C
F
D
E