The POTC Menu System
B-17
Ball Trough Test
When you enter the
Ball Trough Test
, the LCD monitor will display the screen shown in figure
B17. The squares on the screen represent the current states of the six opto switch transmitter/
receiver pairs in the ball trough mechanism, under the lower part of the playfield. There are five
opto switches in the bottom of the trough (labeled “#1” to “#5”) and one higher, in the neck of the
trough VUK (labeled “jam”). A green square represents a blocked opto switch, typically caused by a
ball in that position in the trough. A tan square represents an unblocked opto switch (no ball in that
position). For reference, corresponding matrixed switch numbers are shown under each square.
You can use the
Enter
button to fire the trough VUK. The rightmost ball in the trough will be kicked
into the shooter lane, then auto-launched up the playfield. Most of the high power coils will be
enabled, so slingshots, pop bumpers, VUKs and flippers (if activated by the flipper buttons) will kick
a ball around as it rolls down the playfield - so
be careful with your fingers!
You can empty the
trough, one ball at a time (catching each one before it returns to the trough), and test all of the opto
switches in the process.
Note: When the coin door is opened, the game’s safety interlock switch (the upper switch on item
4, page C-2 of this manual) disables the 70-volt power running to the playfield. To allow coils to
function in the
Ball Trough Test
, you must either close the coin door or pull the safety interlock
switch’s actuator out (it will “click” and lock in place). When you close the coin door, the interlock
switch actuator will be pushed back into its normal (unlocked) position.
To exit the
Ball Trough Test
at any time, press the
Back/Escape
button.
Figure B17. Ball Trough Test screen.
Содержание Pirates of the Caribbean
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Страница 13: ...Game Assembly Setup A 1 Game Assembly Setup Section A...
Страница 37: ...The POTC Menu System B 1 The POTC Menu System Section B...
Страница 93: ...Game Parts Information C 1 Game Parts Information Section C...
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Страница 249: ...Reference Diagrams Schematics D 1 Reference Diagrams Schematics Section D...
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Страница 337: ...Reference Diagrams Schematics D 89 1 Fuse Locations Bottom of Cabinet 4 2 3 In Backbox...
Страница 343: ...Game Service Troubleshooting E 1 Game Service Troubleshooting Section E...
Страница 353: ...Appendices...
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